const std = @import("std"); const LuaInterop = @import("Lua/Interop.zig"); const Fs = @import("Mistox/IO.zig"); const Publish = false; pub fn main() !void { // Create the allocator var gpa = std.heap.GeneralPurposeAllocator(.{}){}; const allocator = gpa.allocator(); defer _ = gpa.deinit(); // Initilize the lua runtime try LuaInterop.Init(allocator); defer LuaInterop.DeInit(); // Work on a method to auto detect all lua files var filePath: []const u8 = undefined; if (Publish){ // Get the file path offset from the executable filePath = try Fs.GetFilePathRelative(allocator, "/../../../src/main.lua"); defer allocator.free(filePath); std.debug.print( "File Location To Load : {s}\n\n", .{filePath} ); }else{ // Use debug for now - I can remove this later filePath = "/home/derek/Desktop/MistoxEngine/src/main.lua"; } // Open the file and read all the content const FileContent = try Fs.FileRead(allocator, filePath); defer allocator.free(FileContent); // Load lua files try LuaInterop.LuaRuntime.doString( @ptrCast( FileContent ) ); } // 18004566004 - Auto insurance quote fix