The server receive thread needs to push the user it was received from up the chain

1. Allow the server to setup a server name                                                              Done
2. Allow the client to setup a user name                                                                Done
3. When a user connects add them to the Connections dictionary with a GUID.                             Done
4. Have the client send the server a welcome packet                                                     Done
5. Have the server use the welcome packet to fillout the user information on the server                 Done
6. Send the server the heartbeat location update every 5 seconds                                        Done
7. Respond to the client with a server list of UDPEndpoints and heartbeat locations                     Done
8. Each client can figure out what connections it needs to make or drop via the list                    Done
10. When the TCP connection drops update the heartbeat list so all the clients remove the connection    Done
11. Build a network cache table on the clients so obj's only send updates and not repeat packets


Set the network bubble distance [ render distance ] on the server and pass to the clients
Send a packet back to the client for if the lobby is full, notify them of why the connection failed

Test that the datapacket is formatted correctly. The packet size might be off from the actual packet size

    1. If the TCP connection closes                                                                         not started
        Disconnect the user and tell all clients that the user is gone                                      not started