Fix all of the nullable issues
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@@ -10,6 +10,7 @@ The server receive thread needs to push the user it was received from up the cha
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8. Each client can figure out what connections it needs to make or drop via the list Done
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10. When the TCP connection drops update the heartbeat list so all the clients remove the connection Done
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11. Build a network cache table on the clients so obj's only send updates and not repeat packets
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12. User joined and left events are not implimented
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Set the network bubble distance [ render distance ] on the server and pass to the clients
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