Tons of minor fixes

This commit is contained in:
derek.holloway committed 2026-08-03 10:01:31 -07:00
1 parent 873a6fa455
commit 37a6b5d59b
12 files changed
+219 -147

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+43 -16
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@@ -2,35 +2,51 @@
using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using Mistox.ResevedPackets;
namespace Mistox.Client {
public class MistoxClient {
public string ServerName { get; set; } = ""; // The Name of the server
public string ServerName { get; private set; } = ""; // The Name of the server
public string UserName { get; private set; } = ""; // My UserName
public bool Alive { get; set; } = true; // Is the server running
public mTCPClient ServerConnection;
public UdpClient ClientSocket;
public UDPReceiver UdpReceiver;
public ConcurrentDictionary<UInt128, mUDPClient> clientConnections; // IP Address, Client
public bool isAuthenticated { get; set; } = false; // Is the server authenticated
public ConcurrentDictionary<IPEndPoint, mUDPClient> clientConnections; // UserName, Connection
public mTCPClient ServerConnection {get; private set; } // Global TCP Server Connection
public UdpClient ClientSocket { get; private set; } // Global UDP Sender
public UDPReceiver UdpReceiver { get; private set; } // Global UDP Receiver
private readonly string ConnectionKey = ""; // Server Connection Key
public MistoxClient(IPEndPoint Server) {
public MistoxClient(string userName, string connectionKey, IPEndPoint Server) {
// Create and listen on UDP
ClientSocket = new UdpClient( Server.Port );
UdpReceiver = new UDPReceiver( this );
UserName = userName;
ConnectionKey = connectionKey;
// Create and connect to server on TCP
Console.WriteLine( "The client is initilized and trying to connect to the server at ip : " + Server.Address );
try {
ServerConnection = new mTCPClient( this, Server );
Console.WriteLine( "Connected to the server sucessfully" );
Alive = true;
} catch( Exception e ) {
Console.WriteLine( "An error has occured with the connection to the server. Error { " );
Console.WriteLine( e.ToString() );
Console.WriteLine( "}" );
Alive = false;
}
Alive = true;
}
public async Task TryAuth() {
Console.WriteLine("Attempting to authenticate against the server...");
await ServerConnection.Send(new UserAuthPacket {
UserName = UserName,
ConnectionKey = ConnectionKey
});
}
/////////////////////////////
@@ -38,27 +54,33 @@ namespace Mistox.Client {
/////////////////////////////
public void UserConnected(UserConnectedPacket packet) {
mUDPClient user = new mUDPClient(this, packet.ClientIPAddress, packet.ClientPort) {
IPEndPoint remoteUser = new IPEndPoint(packet.ClientIPAddress, packet.ClientPort);
mUDPClient user = new mUDPClient(this, remoteUser) {
UserName = packet.UserName
};
clientConnections[user.GetConnectionKey()] = user;
clientConnections[remoteUser] = user;
InvokeOnUserConnected(user);
}
public void UserDisconnected(UserDisconnectedPacket packet) {
mUDPClient client;
bool found = clientConnections.TryGetValue(packet.ConnectionKey, out client);
if (found) {
mUDPClient client = null;
foreach(mUDPClient cur in clientConnections.Values) {
if (cur.UserName.ToLower() == packet.UserName.ToLower()) {
client = cur;
break;
}
}
if (client != null) {
InvokeOnUserDisconnected( client );
client.Alive = false;
client.Dispose();
clientConnections[packet.ConnectionKey] = null;
clientConnections[client._remoteHost] = null;
}
}
/////////////////////////////
// Events
/////////////////////////////
/////////////////////////////
// Events
/////////////////////////////
public event Action<dynamic> onDataReceived;
public void InvokeOnReceived(dynamic DataPacket, mUDPClient remote = null){
@@ -81,6 +103,11 @@ namespace Mistox.Client {
public event Action onServerConnected;
public void InvokeOnServerConnected(){
Alive = true;
Task.Run(async () => {
try {
await TryAuth();
} catch {}
});
onServerConnected?.Invoke();
}
+19 -11
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@@ -9,16 +9,17 @@ using System.Threading.Tasks;
namespace Mistox.Client {
public class mTCPClient : IDisposable {
TcpClient _connection;
MistoxClient _parent;
private readonly TcpClient _connection;
private readonly MistoxClient _parent;
private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
public mTCPClient( MistoxClient parent, IPEndPoint ServerAddress ) {
_connection = new TcpClient( AddressFamily.InterNetwork );
_connection.NoDelay = true;
_connection.Connect( ServerAddress );
_parent.InvokeOnServerConnected();
Thread RThread = new Thread(async () => { await ReceiveThread(); });
RThread.Start();
// Start the receive thread
Task.Run(ReceiveThread);
}
async Task ReceiveThread() {
@@ -32,19 +33,21 @@ namespace Mistox.Client {
await ns.ReadExactlyAsync(headerBuffer, 0, 3);
// Parse the header
byte packetbyte = headerBuffer[0];
ushort dataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2]);
DataPacketHeader Header = new DataPacketHeader {
Type = headerBuffer[0],
DataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2])
};
// Make sure the data looks valid
if (dataLength > payloadBuffer.Length) {
if (Header.DataLength > payloadBuffer.Length) {
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
}
// Read off the data
await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
await ns.ReadExactlyAsync(payloadBuffer, 0, Header.DataLength);
// Create the dataobject
dynamic dataobject = DataPacket.Deserialize( packetbyte, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
dynamic dataobject = DataPacket.Deserialize( Header, payloadBuffer.AsMemory(DataPacket.HeaderLength, Header.DataLength) );
// Return the object
_parent.InvokeOnReceived(dataobject);
@@ -60,13 +63,18 @@ namespace Mistox.Client {
public async Task Send<T>(T packet) {
byte[] data = DataPacket.Serialize( packet );
await _connection.GetStream().WriteAsync( data, 0, data.Length );
await _sendLock.WaitAsync();
try {
await _connection.GetStream().WriteAsync( data, 0, data.Length );
} finally {
_sendLock.Release();
}
}
public void Dispose() {
_parent.InvokeOnServerDisconnected();
_connection.Close();
_connection = null;
_connection.Dispose();
}
}
}
+12 -18
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@@ -1,5 +1,6 @@
using System;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
namespace Mistox.Client {
@@ -7,38 +8,31 @@ namespace Mistox.Client {
public string UserName { get; set; } = ""; // The remote players UserName
public bool Alive { get; set; } = true; // Is the connection alive
public IPEndPoint IPAddress { get; set; } // The remote IP Address
public IPEndPoint _remoteHost { get; set; } // The remote IP Address
IPEndPoint _remoteHost;
MistoxClient _parent;
private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
private readonly MistoxClient _parent;
public mUDPClient( MistoxClient parent, IPAddress RemoteIP, int Port ) {
public mUDPClient( MistoxClient parent, IPEndPoint remoteHost ) {
_parent = parent;
_remoteHost = new IPEndPoint( RemoteIP, Port );
_remoteHost = remoteHost;
_parent.Alive = true;
}
public async Task Send<T>( T Data ) {
byte[] byteData = DataPacket.Serialize( Data );
await _parent.ClientSocket.SendAsync( byteData, byteData.Length, _remoteHost );
}
public static UInt128 GetConnectionKey(IPAddress ipAddress) {
byte[] bytes = ipAddress.GetAddressBytes();
if (bytes.Length == 4) {
bytes = ipAddress.MapToIPv6().GetAddressBytes();
await _sendLock.WaitAsync();
try {
await _parent.ClientSocket.SendAsync( byteData, byteData.Length, _remoteHost );
} finally {
_sendLock.Release();
}
return BitConverter.ToUInt128(bytes, 0);
}
public UInt128 GetConnectionKey() {
return GetConnectionKey( IPAddress.Address );
}
public void Dispose() {
_parent.Alive = false;
_parent.ClientSocket.Close();
_parent.ClientSocket = null;
_parent.ClientSocket.Dispose();
}
}
}
+13 -13
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@@ -1,17 +1,16 @@
using System;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
namespace Mistox.Client {
public class UDPReceiver : IDisposable {
MistoxClient _parent;
private readonly MistoxClient _parent;
public UDPReceiver( MistoxClient parent) {
_parent = parent;
Thread Client = new Thread(async() => { await ReceiveThread(); });
Client.Start();
// Start the receive thread
Task.Run(ReceiveThread);
}
async Task ReceiveThread() {
@@ -21,25 +20,26 @@ namespace Mistox.Client {
// As UDP reads the whole next packet then drops. Im guaranteed to receive 1 packet at a time
UdpReceiveResult udpPacket = await _parent.ClientSocket.ReceiveAsync();
// Compute the connectionKey
UInt128 ConnectionKey = mUDPClient.GetConnectionKey(udpPacket.RemoteEndPoint.Address);
// Try find the user
mUDPClient client = null;
bool clientExists = _parent.clientConnections.TryGetValue(ConnectionKey, out client);
bool clientExists = _parent.clientConnections.TryGetValue(udpPacket.RemoteEndPoint, out client);
if (clientExists) {
// Create the data readers
ReadOnlyMemory<byte> dataMemory = udpPacket.Buffer.AsMemory();
ReadOnlySpan<byte> dataPacket = dataMemory.Span;
// Split apart the packet
byte dataType = dataPacket[0];
ushort DataLength = (ushort)((dataPacket[1] << 8) | dataPacket[2]);
ReadOnlyMemory<byte> data = dataMemory.Slice(DataPacket.HeaderLength, DataLength);
// Create the packet header
DataPacketHeader Header = new DataPacketHeader {
Type = dataPacket[0],
DataLength = (ushort)((dataPacket[1] << 8) | dataPacket[2])
};
// Slice out the data part of the packet
ReadOnlyMemory<byte> data = dataMemory.Slice(DataPacket.HeaderLength, Header.DataLength);
// Extract the object
dynamic buildObj = DataPacket.Deserialize( dataType, DataLength, data );
dynamic buildObj = DataPacket.Deserialize( Header, data );
// Return the object
_parent.InvokeOnReceived( buildObj, client );
+7 -8
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@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Net;
using System.Threading.Tasks;
using Mistox.Client;
@@ -15,7 +14,7 @@ namespace Mistox {
public event Action<mUDPClient> onUserDisconnected;
public event Action onServerDisconnected;
public ClientInterface( string IpOrHostName, int Port ) {
public ClientInterface( string UserName, string ConnectionKey, string IpOrHostName, int Port ) {
// Get Server IP
IPHostEntry host = Dns.GetHostEntry( IpOrHostName );
@@ -27,7 +26,7 @@ namespace Mistox {
}
// Start and wire up the Mistox server client
serverInstance = new MistoxClient( ServerDenstination );
serverInstance = new MistoxClient( UserName, ConnectionKey, ServerDenstination );
serverInstance.onServerConnected += onServerConnected;
serverInstance.onUserConnected += (mUDPClient endpoint) => { onUserConnected?.Invoke(endpoint); };
serverInstance.onDataReceived += (dynamic data) => { onDataReceived?.Invoke(data); };
@@ -36,15 +35,15 @@ namespace Mistox {
}
public async Task SendAllClients<Packet>(Packet data) {
foreach( KeyValuePair<UInt128, mUDPClient> cur in serverInstance.clientConnections ){
await cur.Value.Send( data );
foreach( mUDPClient cur in serverInstance.clientConnections.Values ){
await cur.Send( data );
}
}
public async Task SendClient<Packet>(string UserName, Packet data) {
foreach( KeyValuePair<UInt128, mUDPClient> cur in serverInstance.clientConnections) {
if (cur.Value.UserName.ToLower() == UserName.ToLower()) {
await cur.Value.Send( data );
foreach( mUDPClient cur in serverInstance.clientConnections.Values ) {
if (cur.UserName.ToLower() == UserName.ToLower()) {
await cur.Send( data );
break;
}
}
+2 -2
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@@ -10,7 +10,7 @@ namespace Mistox {
return new ServerInterface(port, serverName);
}
public static ClientInterface newClient( string ServerIPOrHostName, int Port ) {
public static ClientInterface newClient( string UserName, string ServerIPOrHostName, int Port, string ConnectionKey = "" ) {
NetworkPacketDictionary.BuildNetworkPacketList();
int index = 0;
IPAddress[] remoteAddress = Dns.GetHostAddresses(ServerIPOrHostName);
@@ -21,7 +21,7 @@ namespace Mistox {
}
string ipAddress = remoteAddress[index].ToString();
if ( remoteAddress.Length > 0) {
return new ClientInterface(ipAddress, Port);
return new ClientInterface(UserName, ConnectionKey, ipAddress, Port);
} else {
Console.WriteLine("The server at " + ServerIPOrHostName + " doesn't exit or cannot be found");
return null;
+3 -3
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@@ -13,9 +13,9 @@ namespace Mistox.Server {
public float ConnectionRange { get; set; } = 40; // InGame distance for valid conections
public int ConnectionTimeoutSeconds { get; set; } = 10; // If no reply in time kill the connection
public bool Alive { get; set; } = true; // Is the server running
ServerListener Listener { get; set;}
public ConcurrentDictionary<string, ServerConnection> Connections;
public ConcurrentDictionary<string, ServerConnection> Connections; // All the active connections. key is username
private readonly ServerListener Listener; // The Connection Listener singleton
public ServerEntity(IPEndPoint ListenerAddress) {
Listener = new ServerListener(ListenerAddress, this);
+36 -28
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@@ -11,23 +11,24 @@ namespace Mistox.Server {
public string UserName { get; set; } = ""; // The Players UserName
public bool IsAuthenticated { get; set; } = false; // Has the player authenticated
public Vector3 Position { get; set; } // The ingame position of the player
public DateTime LastHeartbeat { get; set; } = DateTime.UtcNow; // Connection heartbeat for integrity
public bool Connected { get; set; } = true; // Is the connection valid
ServerEntity _parent;
TcpClient _client;
IPEndPoint _remoteAddress;
private readonly ServerEntity _parent;
private readonly TcpClient _client;
private readonly IPEndPoint _remoteAddress;
private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
private readonly CancellationTokenSource _cts = new();
public ServerConnection( TcpClient tcpClient, ServerEntity parent, IPEndPoint remote ) {
_parent = parent;
_client = tcpClient;
_remoteAddress = remote;
_client = tcpClient;
_client.NoDelay = true;
_client.ReceiveTimeout = _parent.ConnectionTimeoutSeconds * 1000;
ServerInterface.ServerInstance.InvokeUserConnected( this );
// Start the receive thread
Thread receiveThread = new Thread(async () => await ReceiveThread() );
receiveThread.Start();
Task.Run(ReceiveThread);
}
async Task ReceiveThread() {
@@ -36,33 +37,26 @@ namespace Mistox.Server {
byte[] headerBuffer = new byte[DataPacket.HeaderLength];
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
while( Connected && _parent.Alive ) {
// Tick the last heartbeat or drop
DateTime now = DateTime.UtcNow;
if (LastHeartbeat.AddSeconds(_parent.ConnectionTimeoutSeconds) >= now) {
Connected = false;
Dispose();
break;
}
LastHeartbeat = DateTime.UtcNow;
// Read the header off
await ns.ReadExactlyAsync(headerBuffer, 0, 3);
await ns.ReadExactlyAsync(headerBuffer, 0, DataPacket.HeaderLength, _cts.Token);
// Parse the header
byte packetbyte = headerBuffer[0];
ushort dataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2]);
// Pack the header variables for faster memory passing
DataPacketHeader Header = new DataPacketHeader {
Type = headerBuffer[0],
DataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2])
};
// Make sure the data looks valid
if (dataLength > payloadBuffer.Length) {
if (Header.DataLength > payloadBuffer.Length) {
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
}
// Read off the data
await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
await ns.ReadExactlyAsync(payloadBuffer, 0, Header.DataLength, _cts.Token);
// Create the dataobject
dynamic dataobject = DataPacket.Deserialize( packetbyte, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
dynamic dataobject = DataPacket.Deserialize( Header, payloadBuffer.AsMemory(DataPacket.HeaderLength) );
// Return the object
_parent.InvokeDataReceived(dataobject);
@@ -71,20 +65,34 @@ namespace Mistox.Server {
} catch (Exception e) {
_parent.Alive = false;
Dispose();
Console.WriteLine("TCP Receive exception: " + e.Message);
Console.WriteLine($"[TCP] Connection lost ({_remoteAddress}): {e.Message}");
} finally {
Dispose();
}
}
}
public async Task Send<T>( T packet ) {
byte[] byteData = DataPacket.Serialize( packet );
await _client.GetStream().WriteAsync( byteData, 0, byteData.Length );
byte[] byteData = DataPacket.Serialize(packet);
await _sendLock.WaitAsync();
try {
await _client.GetStream().WriteAsync(byteData, 0, byteData.Length);
} finally {
_sendLock.Release();
}
}
public void Dispose() {
if (!Connected) return;
Connected = false;
_parent.InvokeUserDisconnected( this );
Connected = false;
_cts.Cancel();
_client.Close();
_sendLock.Dispose();
_cts.Dispose();
_parent.Connections.TryRemove(UserName, out _);
_parent.InvokeUserDisconnected(this);
_parent.Alive = false;
// Remove this item from the Dictionary on the Server for garbage collection
}
+11 -9
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@@ -1,7 +1,6 @@
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
// Client Connections
@@ -9,20 +8,22 @@ using System.Threading.Tasks;
namespace Mistox.Server {
public class ServerListener : IDisposable {
ServerEntity _parent;
IPEndPoint _bindAddress;
TcpListener _Listener;
private readonly ServerEntity _parent;
private readonly IPEndPoint _bindAddress;
private readonly TcpListener _Listener;
public ServerListener(IPEndPoint listenerAddress, ServerEntity parent) {
_bindAddress = listenerAddress;
_parent = parent;
Thread ConnectionThread = new Thread(async () => await ListenerThread() );
ConnectionThread.Start();
_Listener = new TcpListener( _bindAddress );
_Listener.Start();
// Start the thread
Task.Run(ListenerThread);
}
async Task ListenerThread() {
_Listener = new TcpListener( _bindAddress );
_Listener.Start();
while( _parent.Alive ) {
TcpClient client = await _Listener.AcceptTcpClientAsync();
@@ -37,11 +38,12 @@ namespace Mistox.Server {
Console.WriteLine( "New User Connected" );
}
Dispose();
}
public void Dispose() {
_Listener.Stop();
_Listener = null;
_Listener.Dispose();
}
}
+40 -28
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@@ -1,69 +1,81 @@
using System;
using System.Buffers;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using MessagePack;
using Mistox.Attributes;
namespace Mistox {
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct DataPacketHeader {
public byte Type { get; set; }
public ushort DataLength { get; set; }
}
public class DataPacket {
// The length of the packet header in bytes
public static readonly int HeaderLength = 3;
public static int HeaderLength => Unsafe.SizeOf<DataPacketHeader>();
// 8b. 16b. value of datalength
// Data Packet [ Type | DataLength | Data ]
public DataPacketHeader Header { get; set; }
public dynamic Data { get; set; }
// Helper classes
public static byte[] Serialize<T>( T Object ) {
// Get your custom packet attribute to find the ID
// Get the attribute ID
mPacket attribute = typeof(T).GetCustomAttribute<mPacket>(false);
if (attribute == null) {
throw new Exception($"The datastructure {typeof(T).Name} is not an mPacket");
}
// Serialize the payload directly to a temporary byte array.
byte[] payloadData = MessagePackSerializer.Serialize(Object);
ushort dataLength = (ushort)payloadData.Length;
// Use an expandable buffer writer from the system stack
var writer = new ArrayBufferWriter<byte>(256);
// Allocate an array for the final output (1 byte Type + 2 bytes Length + Payload)
byte[] finalPacket = new byte[HeaderLength + dataLength];
// Advance the writer past the 3-byte header slot so MessagePack doesn't overwrite it
writer.Advance(HeaderLength);
// Write the 3-byte header directly into the final array
finalPacket[0] = attribute.ID;
finalPacket[1] = (byte)((dataLength >> 8) & 0xFF); // High byte of ushort
finalPacket[2] = (byte)(dataLength & 0xFF); // Low byte of ushort
// Serialize the payload DIRECTLY into the final buffer memory
MessagePackSerializer.Serialize(writer, Object);
// Copy the payload directly into the final array right after the header
// This replaces all your .Join() allocations with a single ultra-fast CPU copy
Buffer.BlockCopy(payloadData, 0, finalPacket, HeaderLength, dataLength);
// Build our header struct on the stack
DataPacketHeader header = new DataPacketHeader {
Type = attribute.ID,
DataLength = (ushort)(writer.WrittenCount - HeaderLength)
};
return finalPacket;
// Map the struct directly onto the 3-byte reservation we left at the front
writer.WrittenMemory.Slice(0, HeaderLength);
MemoryMarshal.Write(writer.GetSpan(HeaderLength).Slice(0, HeaderLength), in header);
// 7. Extract the finished byte array.
// Note: In a production socket pipeline, you would pass writer.WrittenMemory directly
// to the socket instead of converting it to an array here!
return writer.WrittenSpan.ToArray();
}
public static object Deserialize( byte PacketByte, ushort DataLength, ReadOnlyMemory<byte> Data ) {
public static object Deserialize( DataPacketHeader Header, ReadOnlyMemory<byte> Data ) {
// Get the type from the tag
if (!NetworkPacketDictionary.ServerToClientPackets.TryGetValue(PacketByte, out Type resolvedType)) {
throw new Exception($"Unknown packet type ID: {PacketByte}");
if (!NetworkPacketDictionary.ServerToClientPackets.TryGetValue(Header.Type, out Type resolvedType)) {
throw new Exception($"Unknown packet type ID: {Header.Type}");
}
// Sanity check: Ensure the packet we received actually has the payload bytes it claims to have
if ( DataLength < Data.Length ) {
// Ensure the packet we received actually has the payload bytes it claims to have
if ( Header.DataLength < Data.Length ) {
throw new Exception("Malformed packet: Payload size mismatch.");
}
// Make sure the data is exactly the size requested
ReadOnlyMemory<byte> payloadSlice = Data.Slice(0, DataLength);
ReadOnlyMemory<byte> payloadSlice = Data.Slice(0, Header.DataLength);
// Create the low-level reader struct directly over the memory slice
var reader = new MessagePackReader(payloadSlice);
// Extract the object
dynamic obj = MessagePackSerializer.Deserialize( resolvedType, ref reader, MessagePackSerializerOptions.Standard );
return obj;
return MessagePackSerializer.Deserialize( resolvedType, ref reader, MessagePackSerializerOptions.Standard );
}
+14 -7
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@@ -5,21 +5,28 @@ using Mistox.Attributes;
namespace Mistox.ResevedPackets {
[mPacket(0xFF)]
public class EntityPacket {
public ushort ObjectId { get; set; }
public byte[] InnerPayload { get; set; }
}
[mPacket(0xFE)]
public class UserConnectedPacket {
public string UserName { get; set; }
public IPAddress ClientIPAddress { get; set; }
public int ClientPort { get; set; }
}
[mPacket(0xFE)]
public class UserAuthPacket {
public string UserName { get; set; } = "";
public string ConnectionKey { get; set; } = "";
public int AuthSuccessful { get; set; } = 0; // 0 is standard, -1 is auth failure, 1 is auth success
}
[mPacket(0xFD)]
public class EntityPacket {
public ushort ObjectId { get; set; }
public byte[] InnerPayload { get; set; }
}
[mPacket(0xFC)]
public class UserDisconnectedPacket {
public UInt128 ConnectionKey { get; set; }
public string UserName { get; set; }
}
}