Tons of minor fixes

This commit is contained in:
derek.holloway committed 2026-08-03 10:01:31 -07:00
1 parent 873a6fa455
commit 37a6b5d59b
12 files changed
+219 -147

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+36 -28
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@@ -11,23 +11,24 @@ namespace Mistox.Server {
public string UserName { get; set; } = ""; // The Players UserName
public bool IsAuthenticated { get; set; } = false; // Has the player authenticated
public Vector3 Position { get; set; } // The ingame position of the player
public DateTime LastHeartbeat { get; set; } = DateTime.UtcNow; // Connection heartbeat for integrity
public bool Connected { get; set; } = true; // Is the connection valid
ServerEntity _parent;
TcpClient _client;
IPEndPoint _remoteAddress;
private readonly ServerEntity _parent;
private readonly TcpClient _client;
private readonly IPEndPoint _remoteAddress;
private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
private readonly CancellationTokenSource _cts = new();
public ServerConnection( TcpClient tcpClient, ServerEntity parent, IPEndPoint remote ) {
_parent = parent;
_client = tcpClient;
_remoteAddress = remote;
_client = tcpClient;
_client.NoDelay = true;
_client.ReceiveTimeout = _parent.ConnectionTimeoutSeconds * 1000;
ServerInterface.ServerInstance.InvokeUserConnected( this );
// Start the receive thread
Thread receiveThread = new Thread(async () => await ReceiveThread() );
receiveThread.Start();
Task.Run(ReceiveThread);
}
async Task ReceiveThread() {
@@ -36,33 +37,26 @@ namespace Mistox.Server {
byte[] headerBuffer = new byte[DataPacket.HeaderLength];
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
while( Connected && _parent.Alive ) {
// Tick the last heartbeat or drop
DateTime now = DateTime.UtcNow;
if (LastHeartbeat.AddSeconds(_parent.ConnectionTimeoutSeconds) >= now) {
Connected = false;
Dispose();
break;
}
LastHeartbeat = DateTime.UtcNow;
// Read the header off
await ns.ReadExactlyAsync(headerBuffer, 0, 3);
await ns.ReadExactlyAsync(headerBuffer, 0, DataPacket.HeaderLength, _cts.Token);
// Parse the header
byte packetbyte = headerBuffer[0];
ushort dataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2]);
// Pack the header variables for faster memory passing
DataPacketHeader Header = new DataPacketHeader {
Type = headerBuffer[0],
DataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2])
};
// Make sure the data looks valid
if (dataLength > payloadBuffer.Length) {
if (Header.DataLength > payloadBuffer.Length) {
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
}
// Read off the data
await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
await ns.ReadExactlyAsync(payloadBuffer, 0, Header.DataLength, _cts.Token);
// Create the dataobject
dynamic dataobject = DataPacket.Deserialize( packetbyte, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
dynamic dataobject = DataPacket.Deserialize( Header, payloadBuffer.AsMemory(DataPacket.HeaderLength) );
// Return the object
_parent.InvokeDataReceived(dataobject);
@@ -71,20 +65,34 @@ namespace Mistox.Server {
} catch (Exception e) {
_parent.Alive = false;
Dispose();
Console.WriteLine("TCP Receive exception: " + e.Message);
Console.WriteLine($"[TCP] Connection lost ({_remoteAddress}): {e.Message}");
} finally {
Dispose();
}
}
}
public async Task Send<T>( T packet ) {
byte[] byteData = DataPacket.Serialize( packet );
await _client.GetStream().WriteAsync( byteData, 0, byteData.Length );
byte[] byteData = DataPacket.Serialize(packet);
await _sendLock.WaitAsync();
try {
await _client.GetStream().WriteAsync(byteData, 0, byteData.Length);
} finally {
_sendLock.Release();
}
}
public void Dispose() {
if (!Connected) return;
Connected = false;
_parent.InvokeUserDisconnected( this );
Connected = false;
_cts.Cancel();
_client.Close();
_sendLock.Dispose();
_cts.Dispose();
_parent.Connections.TryRemove(UserName, out _);
_parent.InvokeUserDisconnected(this);
_parent.Alive = false;
// Remove this item from the Dictionary on the Server for garbage collection
}