Tons of minor fixes
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@@ -2,35 +2,51 @@
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Net;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using Mistox.ResevedPackets;
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using Mistox.ResevedPackets;
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namespace Mistox.Client {
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namespace Mistox.Client {
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public class MistoxClient {
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public class MistoxClient {
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public string ServerName { get; set; } = ""; // The Name of the server
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public string ServerName { get; private set; } = ""; // The Name of the server
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public string UserName { get; private set; } = ""; // My UserName
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public bool Alive { get; set; } = true; // Is the server running
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public bool Alive { get; set; } = true; // Is the server running
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public mTCPClient ServerConnection;
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public bool isAuthenticated { get; set; } = false; // Is the server authenticated
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public UdpClient ClientSocket;
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public ConcurrentDictionary<IPEndPoint, mUDPClient> clientConnections; // UserName, Connection
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public UDPReceiver UdpReceiver;
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public ConcurrentDictionary<UInt128, mUDPClient> clientConnections; // IP Address, Client
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public MistoxClient(IPEndPoint Server) {
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public mTCPClient ServerConnection {get; private set; } // Global TCP Server Connection
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public UdpClient ClientSocket { get; private set; } // Global UDP Sender
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public UDPReceiver UdpReceiver { get; private set; } // Global UDP Receiver
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private readonly string ConnectionKey = ""; // Server Connection Key
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public MistoxClient(string userName, string connectionKey, IPEndPoint Server) {
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// Create and listen on UDP
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// Create and listen on UDP
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ClientSocket = new UdpClient( Server.Port );
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ClientSocket = new UdpClient( Server.Port );
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UdpReceiver = new UDPReceiver( this );
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UdpReceiver = new UDPReceiver( this );
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UserName = userName;
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ConnectionKey = connectionKey;
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// Create and connect to server on TCP
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// Create and connect to server on TCP
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Console.WriteLine( "The client is initilized and trying to connect to the server at ip : " + Server.Address );
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Console.WriteLine( "The client is initilized and trying to connect to the server at ip : " + Server.Address );
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try {
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try {
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ServerConnection = new mTCPClient( this, Server );
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ServerConnection = new mTCPClient( this, Server );
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Console.WriteLine( "Connected to the server sucessfully" );
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Console.WriteLine( "Connected to the server sucessfully" );
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Alive = true;
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} catch( Exception e ) {
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} catch( Exception e ) {
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Console.WriteLine( "An error has occured with the connection to the server. Error { " );
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Console.WriteLine( "An error has occured with the connection to the server. Error { " );
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Console.WriteLine( e.ToString() );
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Console.WriteLine( e.ToString() );
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Console.WriteLine( "}" );
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Console.WriteLine( "}" );
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Alive = false;
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}
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}
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Alive = true;
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}
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public async Task TryAuth() {
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Console.WriteLine("Attempting to authenticate against the server...");
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await ServerConnection.Send(new UserAuthPacket {
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UserName = UserName,
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ConnectionKey = ConnectionKey
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});
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}
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}
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/////////////////////////////
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/////////////////////////////
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@@ -38,27 +54,33 @@ namespace Mistox.Client {
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/////////////////////////////
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/////////////////////////////
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public void UserConnected(UserConnectedPacket packet) {
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public void UserConnected(UserConnectedPacket packet) {
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mUDPClient user = new mUDPClient(this, packet.ClientIPAddress, packet.ClientPort) {
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IPEndPoint remoteUser = new IPEndPoint(packet.ClientIPAddress, packet.ClientPort);
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mUDPClient user = new mUDPClient(this, remoteUser) {
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UserName = packet.UserName
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UserName = packet.UserName
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};
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};
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clientConnections[user.GetConnectionKey()] = user;
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clientConnections[remoteUser] = user;
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InvokeOnUserConnected(user);
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InvokeOnUserConnected(user);
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}
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}
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public void UserDisconnected(UserDisconnectedPacket packet) {
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public void UserDisconnected(UserDisconnectedPacket packet) {
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mUDPClient client;
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mUDPClient client = null;
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bool found = clientConnections.TryGetValue(packet.ConnectionKey, out client);
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foreach(mUDPClient cur in clientConnections.Values) {
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if (found) {
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if (cur.UserName.ToLower() == packet.UserName.ToLower()) {
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client = cur;
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break;
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}
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}
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if (client != null) {
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InvokeOnUserDisconnected( client );
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InvokeOnUserDisconnected( client );
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client.Alive = false;
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client.Alive = false;
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client.Dispose();
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client.Dispose();
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clientConnections[packet.ConnectionKey] = null;
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clientConnections[client._remoteHost] = null;
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}
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}
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}
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}
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/////////////////////////////
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/////////////////////////////
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// Events
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// Events
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/////////////////////////////
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/////////////////////////////
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public event Action<dynamic> onDataReceived;
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public event Action<dynamic> onDataReceived;
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public void InvokeOnReceived(dynamic DataPacket, mUDPClient remote = null){
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public void InvokeOnReceived(dynamic DataPacket, mUDPClient remote = null){
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@@ -81,6 +103,11 @@ namespace Mistox.Client {
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public event Action onServerConnected;
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public event Action onServerConnected;
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public void InvokeOnServerConnected(){
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public void InvokeOnServerConnected(){
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Alive = true;
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Alive = true;
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Task.Run(async () => {
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try {
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await TryAuth();
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} catch {}
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});
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onServerConnected?.Invoke();
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onServerConnected?.Invoke();
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}
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}
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@@ -9,16 +9,17 @@ using System.Threading.Tasks;
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namespace Mistox.Client {
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namespace Mistox.Client {
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public class mTCPClient : IDisposable {
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public class mTCPClient : IDisposable {
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TcpClient _connection;
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private readonly TcpClient _connection;
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MistoxClient _parent;
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private readonly MistoxClient _parent;
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private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
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public mTCPClient( MistoxClient parent, IPEndPoint ServerAddress ) {
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public mTCPClient( MistoxClient parent, IPEndPoint ServerAddress ) {
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_connection = new TcpClient( AddressFamily.InterNetwork );
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_connection = new TcpClient( AddressFamily.InterNetwork );
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_connection.NoDelay = true;
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_connection.NoDelay = true;
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_connection.Connect( ServerAddress );
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_connection.Connect( ServerAddress );
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_parent.InvokeOnServerConnected();
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_parent.InvokeOnServerConnected();
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Thread RThread = new Thread(async () => { await ReceiveThread(); });
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// Start the receive thread
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RThread.Start();
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Task.Run(ReceiveThread);
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}
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}
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async Task ReceiveThread() {
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async Task ReceiveThread() {
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@@ -32,19 +33,21 @@ namespace Mistox.Client {
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await ns.ReadExactlyAsync(headerBuffer, 0, 3);
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await ns.ReadExactlyAsync(headerBuffer, 0, 3);
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// Parse the header
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// Parse the header
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byte packetbyte = headerBuffer[0];
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DataPacketHeader Header = new DataPacketHeader {
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ushort dataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2]);
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Type = headerBuffer[0],
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DataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2])
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};
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// Make sure the data looks valid
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// Make sure the data looks valid
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if (dataLength > payloadBuffer.Length) {
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if (Header.DataLength > payloadBuffer.Length) {
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throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
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throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
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}
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}
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// Read off the data
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// Read off the data
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await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
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await ns.ReadExactlyAsync(payloadBuffer, 0, Header.DataLength);
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// Create the dataobject
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// Create the dataobject
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dynamic dataobject = DataPacket.Deserialize( packetbyte, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
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dynamic dataobject = DataPacket.Deserialize( Header, payloadBuffer.AsMemory(DataPacket.HeaderLength, Header.DataLength) );
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// Return the object
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// Return the object
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_parent.InvokeOnReceived(dataobject);
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_parent.InvokeOnReceived(dataobject);
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@@ -60,13 +63,18 @@ namespace Mistox.Client {
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public async Task Send<T>(T packet) {
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public async Task Send<T>(T packet) {
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byte[] data = DataPacket.Serialize( packet );
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byte[] data = DataPacket.Serialize( packet );
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await _connection.GetStream().WriteAsync( data, 0, data.Length );
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await _sendLock.WaitAsync();
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try {
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await _connection.GetStream().WriteAsync( data, 0, data.Length );
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} finally {
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_sendLock.Release();
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}
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}
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}
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public void Dispose() {
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public void Dispose() {
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_parent.InvokeOnServerDisconnected();
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_parent.InvokeOnServerDisconnected();
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_connection.Close();
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_connection.Close();
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_connection = null;
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_connection.Dispose();
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}
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}
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Net;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace Mistox.Client {
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namespace Mistox.Client {
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@@ -7,38 +8,31 @@ namespace Mistox.Client {
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public string UserName { get; set; } = ""; // The remote players UserName
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public string UserName { get; set; } = ""; // The remote players UserName
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public bool Alive { get; set; } = true; // Is the connection alive
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public bool Alive { get; set; } = true; // Is the connection alive
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public IPEndPoint IPAddress { get; set; } // The remote IP Address
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public IPEndPoint _remoteHost { get; set; } // The remote IP Address
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IPEndPoint _remoteHost;
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private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
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MistoxClient _parent;
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private readonly MistoxClient _parent;
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public mUDPClient( MistoxClient parent, IPAddress RemoteIP, int Port ) {
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public mUDPClient( MistoxClient parent, IPEndPoint remoteHost ) {
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_parent = parent;
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_parent = parent;
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_remoteHost = new IPEndPoint( RemoteIP, Port );
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_remoteHost = remoteHost;
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_parent.Alive = true;
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_parent.Alive = true;
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}
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}
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public async Task Send<T>( T Data ) {
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public async Task Send<T>( T Data ) {
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byte[] byteData = DataPacket.Serialize( Data );
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byte[] byteData = DataPacket.Serialize( Data );
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await _parent.ClientSocket.SendAsync( byteData, byteData.Length, _remoteHost );
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await _sendLock.WaitAsync();
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}
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try {
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await _parent.ClientSocket.SendAsync( byteData, byteData.Length, _remoteHost );
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public static UInt128 GetConnectionKey(IPAddress ipAddress) {
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} finally {
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byte[] bytes = ipAddress.GetAddressBytes();
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_sendLock.Release();
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if (bytes.Length == 4) {
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bytes = ipAddress.MapToIPv6().GetAddressBytes();
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}
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}
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return BitConverter.ToUInt128(bytes, 0);
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}
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public UInt128 GetConnectionKey() {
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return GetConnectionKey( IPAddress.Address );
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}
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}
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public void Dispose() {
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public void Dispose() {
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_parent.Alive = false;
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_parent.Alive = false;
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_parent.ClientSocket.Close();
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_parent.ClientSocket.Close();
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_parent.ClientSocket = null;
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_parent.ClientSocket.Dispose();
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}
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}
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}
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}
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}
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}
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@@ -1,17 +1,16 @@
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using System;
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using System;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace Mistox.Client {
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namespace Mistox.Client {
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public class UDPReceiver : IDisposable {
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public class UDPReceiver : IDisposable {
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MistoxClient _parent;
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private readonly MistoxClient _parent;
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public UDPReceiver( MistoxClient parent) {
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public UDPReceiver( MistoxClient parent) {
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_parent = parent;
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_parent = parent;
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Thread Client = new Thread(async() => { await ReceiveThread(); });
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// Start the receive thread
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Client.Start();
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Task.Run(ReceiveThread);
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}
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}
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async Task ReceiveThread() {
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async Task ReceiveThread() {
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@@ -21,25 +20,26 @@ namespace Mistox.Client {
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// As UDP reads the whole next packet then drops. Im guaranteed to receive 1 packet at a time
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// As UDP reads the whole next packet then drops. Im guaranteed to receive 1 packet at a time
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UdpReceiveResult udpPacket = await _parent.ClientSocket.ReceiveAsync();
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UdpReceiveResult udpPacket = await _parent.ClientSocket.ReceiveAsync();
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// Compute the connectionKey
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UInt128 ConnectionKey = mUDPClient.GetConnectionKey(udpPacket.RemoteEndPoint.Address);
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// Try find the user
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// Try find the user
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mUDPClient client = null;
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mUDPClient client = null;
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bool clientExists = _parent.clientConnections.TryGetValue(ConnectionKey, out client);
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bool clientExists = _parent.clientConnections.TryGetValue(udpPacket.RemoteEndPoint, out client);
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if (clientExists) {
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if (clientExists) {
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// Create the data readers
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// Create the data readers
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ReadOnlyMemory<byte> dataMemory = udpPacket.Buffer.AsMemory();
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ReadOnlyMemory<byte> dataMemory = udpPacket.Buffer.AsMemory();
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ReadOnlySpan<byte> dataPacket = dataMemory.Span;
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ReadOnlySpan<byte> dataPacket = dataMemory.Span;
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// Split apart the packet
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// Create the packet header
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byte dataType = dataPacket[0];
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DataPacketHeader Header = new DataPacketHeader {
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ushort DataLength = (ushort)((dataPacket[1] << 8) | dataPacket[2]);
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Type = dataPacket[0],
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ReadOnlyMemory<byte> data = dataMemory.Slice(DataPacket.HeaderLength, DataLength);
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DataLength = (ushort)((dataPacket[1] << 8) | dataPacket[2])
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};
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// Slice out the data part of the packet
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ReadOnlyMemory<byte> data = dataMemory.Slice(DataPacket.HeaderLength, Header.DataLength);
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// Extract the object
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// Extract the object
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dynamic buildObj = DataPacket.Deserialize( dataType, DataLength, data );
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dynamic buildObj = DataPacket.Deserialize( Header, data );
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// Return the object
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// Return the object
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_parent.InvokeOnReceived( buildObj, client );
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_parent.InvokeOnReceived( buildObj, client );
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@@ -1,5 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Mistox.Client;
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using Mistox.Client;
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@@ -15,7 +14,7 @@ namespace Mistox {
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public event Action<mUDPClient> onUserDisconnected;
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public event Action<mUDPClient> onUserDisconnected;
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public event Action onServerDisconnected;
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public event Action onServerDisconnected;
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public ClientInterface( string IpOrHostName, int Port ) {
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public ClientInterface( string UserName, string ConnectionKey, string IpOrHostName, int Port ) {
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// Get Server IP
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// Get Server IP
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IPHostEntry host = Dns.GetHostEntry( IpOrHostName );
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IPHostEntry host = Dns.GetHostEntry( IpOrHostName );
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@@ -27,7 +26,7 @@ namespace Mistox {
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}
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}
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// Start and wire up the Mistox server client
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// Start and wire up the Mistox server client
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serverInstance = new MistoxClient( ServerDenstination );
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serverInstance = new MistoxClient( UserName, ConnectionKey, ServerDenstination );
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serverInstance.onServerConnected += onServerConnected;
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serverInstance.onServerConnected += onServerConnected;
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serverInstance.onUserConnected += (mUDPClient endpoint) => { onUserConnected?.Invoke(endpoint); };
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serverInstance.onUserConnected += (mUDPClient endpoint) => { onUserConnected?.Invoke(endpoint); };
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serverInstance.onDataReceived += (dynamic data) => { onDataReceived?.Invoke(data); };
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serverInstance.onDataReceived += (dynamic data) => { onDataReceived?.Invoke(data); };
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@@ -36,15 +35,15 @@ namespace Mistox {
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}
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}
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public async Task SendAllClients<Packet>(Packet data) {
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public async Task SendAllClients<Packet>(Packet data) {
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foreach( KeyValuePair<UInt128, mUDPClient> cur in serverInstance.clientConnections ){
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foreach( mUDPClient cur in serverInstance.clientConnections.Values ){
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await cur.Value.Send( data );
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await cur.Send( data );
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}
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}
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}
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}
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public async Task SendClient<Packet>(string UserName, Packet data) {
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public async Task SendClient<Packet>(string UserName, Packet data) {
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foreach( KeyValuePair<UInt128, mUDPClient> cur in serverInstance.clientConnections) {
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foreach( mUDPClient cur in serverInstance.clientConnections.Values ) {
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if (cur.Value.UserName.ToLower() == UserName.ToLower()) {
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if (cur.UserName.ToLower() == UserName.ToLower()) {
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await cur.Value.Send( data );
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await cur.Send( data );
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break;
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break;
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}
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}
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}
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}
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@@ -10,7 +10,7 @@ namespace Mistox {
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return new ServerInterface(port, serverName);
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return new ServerInterface(port, serverName);
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}
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}
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public static ClientInterface newClient( string ServerIPOrHostName, int Port ) {
|
public static ClientInterface newClient( string UserName, string ServerIPOrHostName, int Port, string ConnectionKey = "" ) {
|
||||||
NetworkPacketDictionary.BuildNetworkPacketList();
|
NetworkPacketDictionary.BuildNetworkPacketList();
|
||||||
int index = 0;
|
int index = 0;
|
||||||
IPAddress[] remoteAddress = Dns.GetHostAddresses(ServerIPOrHostName);
|
IPAddress[] remoteAddress = Dns.GetHostAddresses(ServerIPOrHostName);
|
||||||
@@ -21,7 +21,7 @@ namespace Mistox {
|
|||||||
}
|
}
|
||||||
string ipAddress = remoteAddress[index].ToString();
|
string ipAddress = remoteAddress[index].ToString();
|
||||||
if ( remoteAddress.Length > 0) {
|
if ( remoteAddress.Length > 0) {
|
||||||
return new ClientInterface(ipAddress, Port);
|
return new ClientInterface(UserName, ConnectionKey, ipAddress, Port);
|
||||||
} else {
|
} else {
|
||||||
Console.WriteLine("The server at " + ServerIPOrHostName + " doesn't exit or cannot be found");
|
Console.WriteLine("The server at " + ServerIPOrHostName + " doesn't exit or cannot be found");
|
||||||
return null;
|
return null;
|
||||||
|
|||||||
@@ -13,9 +13,9 @@ namespace Mistox.Server {
|
|||||||
public float ConnectionRange { get; set; } = 40; // InGame distance for valid conections
|
public float ConnectionRange { get; set; } = 40; // InGame distance for valid conections
|
||||||
public int ConnectionTimeoutSeconds { get; set; } = 10; // If no reply in time kill the connection
|
public int ConnectionTimeoutSeconds { get; set; } = 10; // If no reply in time kill the connection
|
||||||
public bool Alive { get; set; } = true; // Is the server running
|
public bool Alive { get; set; } = true; // Is the server running
|
||||||
|
public ConcurrentDictionary<string, ServerConnection> Connections; // All the active connections. key is username
|
||||||
|
|
||||||
ServerListener Listener { get; set;}
|
private readonly ServerListener Listener; // The Connection Listener singleton
|
||||||
public ConcurrentDictionary<string, ServerConnection> Connections;
|
|
||||||
|
|
||||||
public ServerEntity(IPEndPoint ListenerAddress) {
|
public ServerEntity(IPEndPoint ListenerAddress) {
|
||||||
Listener = new ServerListener(ListenerAddress, this);
|
Listener = new ServerListener(ListenerAddress, this);
|
||||||
|
|||||||
@@ -11,23 +11,24 @@ namespace Mistox.Server {
|
|||||||
public string UserName { get; set; } = ""; // The Players UserName
|
public string UserName { get; set; } = ""; // The Players UserName
|
||||||
public bool IsAuthenticated { get; set; } = false; // Has the player authenticated
|
public bool IsAuthenticated { get; set; } = false; // Has the player authenticated
|
||||||
public Vector3 Position { get; set; } // The ingame position of the player
|
public Vector3 Position { get; set; } // The ingame position of the player
|
||||||
public DateTime LastHeartbeat { get; set; } = DateTime.UtcNow; // Connection heartbeat for integrity
|
|
||||||
public bool Connected { get; set; } = true; // Is the connection valid
|
public bool Connected { get; set; } = true; // Is the connection valid
|
||||||
|
|
||||||
ServerEntity _parent;
|
private readonly ServerEntity _parent;
|
||||||
TcpClient _client;
|
private readonly TcpClient _client;
|
||||||
IPEndPoint _remoteAddress;
|
private readonly IPEndPoint _remoteAddress;
|
||||||
|
private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
|
||||||
|
private readonly CancellationTokenSource _cts = new();
|
||||||
|
|
||||||
public ServerConnection( TcpClient tcpClient, ServerEntity parent, IPEndPoint remote ) {
|
public ServerConnection( TcpClient tcpClient, ServerEntity parent, IPEndPoint remote ) {
|
||||||
_parent = parent;
|
_parent = parent;
|
||||||
_client = tcpClient;
|
|
||||||
_remoteAddress = remote;
|
_remoteAddress = remote;
|
||||||
|
_client = tcpClient;
|
||||||
_client.NoDelay = true;
|
_client.NoDelay = true;
|
||||||
|
_client.ReceiveTimeout = _parent.ConnectionTimeoutSeconds * 1000;
|
||||||
|
|
||||||
ServerInterface.ServerInstance.InvokeUserConnected( this );
|
ServerInterface.ServerInstance.InvokeUserConnected( this );
|
||||||
// Start the receive thread
|
// Start the receive thread
|
||||||
Thread receiveThread = new Thread(async () => await ReceiveThread() );
|
Task.Run(ReceiveThread);
|
||||||
receiveThread.Start();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async Task ReceiveThread() {
|
async Task ReceiveThread() {
|
||||||
@@ -37,32 +38,25 @@ namespace Mistox.Server {
|
|||||||
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
|
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
|
||||||
while( Connected && _parent.Alive ) {
|
while( Connected && _parent.Alive ) {
|
||||||
|
|
||||||
// Tick the last heartbeat or drop
|
|
||||||
DateTime now = DateTime.UtcNow;
|
|
||||||
if (LastHeartbeat.AddSeconds(_parent.ConnectionTimeoutSeconds) >= now) {
|
|
||||||
Connected = false;
|
|
||||||
Dispose();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
LastHeartbeat = DateTime.UtcNow;
|
|
||||||
|
|
||||||
// Read the header off
|
// Read the header off
|
||||||
await ns.ReadExactlyAsync(headerBuffer, 0, 3);
|
await ns.ReadExactlyAsync(headerBuffer, 0, DataPacket.HeaderLength, _cts.Token);
|
||||||
|
|
||||||
// Parse the header
|
// Pack the header variables for faster memory passing
|
||||||
byte packetbyte = headerBuffer[0];
|
DataPacketHeader Header = new DataPacketHeader {
|
||||||
ushort dataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2]);
|
Type = headerBuffer[0],
|
||||||
|
DataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2])
|
||||||
|
};
|
||||||
|
|
||||||
// Make sure the data looks valid
|
// Make sure the data looks valid
|
||||||
if (dataLength > payloadBuffer.Length) {
|
if (Header.DataLength > payloadBuffer.Length) {
|
||||||
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
|
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read off the data
|
// Read off the data
|
||||||
await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
|
await ns.ReadExactlyAsync(payloadBuffer, 0, Header.DataLength, _cts.Token);
|
||||||
|
|
||||||
// Create the dataobject
|
// Create the dataobject
|
||||||
dynamic dataobject = DataPacket.Deserialize( packetbyte, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
|
dynamic dataobject = DataPacket.Deserialize( Header, payloadBuffer.AsMemory(DataPacket.HeaderLength) );
|
||||||
|
|
||||||
// Return the object
|
// Return the object
|
||||||
_parent.InvokeDataReceived(dataobject);
|
_parent.InvokeDataReceived(dataobject);
|
||||||
@@ -71,20 +65,34 @@ namespace Mistox.Server {
|
|||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
_parent.Alive = false;
|
_parent.Alive = false;
|
||||||
Dispose();
|
Dispose();
|
||||||
Console.WriteLine("TCP Receive exception: " + e.Message);
|
Console.WriteLine($"[TCP] Connection lost ({_remoteAddress}): {e.Message}");
|
||||||
|
} finally {
|
||||||
|
Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task Send<T>( T packet ) {
|
public async Task Send<T>( T packet ) {
|
||||||
byte[] byteData = DataPacket.Serialize( packet );
|
byte[] byteData = DataPacket.Serialize(packet);
|
||||||
await _client.GetStream().WriteAsync( byteData, 0, byteData.Length );
|
await _sendLock.WaitAsync();
|
||||||
|
try {
|
||||||
|
await _client.GetStream().WriteAsync(byteData, 0, byteData.Length);
|
||||||
|
} finally {
|
||||||
|
_sendLock.Release();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose() {
|
public void Dispose() {
|
||||||
|
if (!Connected) return;
|
||||||
|
|
||||||
Connected = false;
|
Connected = false;
|
||||||
_parent.InvokeUserDisconnected( this );
|
_cts.Cancel();
|
||||||
Connected = false;
|
_client.Close();
|
||||||
|
_sendLock.Dispose();
|
||||||
|
_cts.Dispose();
|
||||||
|
|
||||||
|
_parent.Connections.TryRemove(UserName, out _);
|
||||||
|
_parent.InvokeUserDisconnected(this);
|
||||||
_parent.Alive = false;
|
_parent.Alive = false;
|
||||||
// Remove this item from the Dictionary on the Server for garbage collection
|
// Remove this item from the Dictionary on the Server for garbage collection
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
// Client Connections
|
// Client Connections
|
||||||
@@ -9,20 +8,22 @@ using System.Threading.Tasks;
|
|||||||
namespace Mistox.Server {
|
namespace Mistox.Server {
|
||||||
public class ServerListener : IDisposable {
|
public class ServerListener : IDisposable {
|
||||||
|
|
||||||
ServerEntity _parent;
|
private readonly ServerEntity _parent;
|
||||||
IPEndPoint _bindAddress;
|
private readonly IPEndPoint _bindAddress;
|
||||||
TcpListener _Listener;
|
private readonly TcpListener _Listener;
|
||||||
|
|
||||||
public ServerListener(IPEndPoint listenerAddress, ServerEntity parent) {
|
public ServerListener(IPEndPoint listenerAddress, ServerEntity parent) {
|
||||||
_bindAddress = listenerAddress;
|
_bindAddress = listenerAddress;
|
||||||
_parent = parent;
|
_parent = parent;
|
||||||
Thread ConnectionThread = new Thread(async () => await ListenerThread() );
|
|
||||||
ConnectionThread.Start();
|
_Listener = new TcpListener( _bindAddress );
|
||||||
|
_Listener.Start();
|
||||||
|
|
||||||
|
// Start the thread
|
||||||
|
Task.Run(ListenerThread);
|
||||||
}
|
}
|
||||||
|
|
||||||
async Task ListenerThread() {
|
async Task ListenerThread() {
|
||||||
_Listener = new TcpListener( _bindAddress );
|
|
||||||
_Listener.Start();
|
|
||||||
while( _parent.Alive ) {
|
while( _parent.Alive ) {
|
||||||
TcpClient client = await _Listener.AcceptTcpClientAsync();
|
TcpClient client = await _Listener.AcceptTcpClientAsync();
|
||||||
|
|
||||||
@@ -37,11 +38,12 @@ namespace Mistox.Server {
|
|||||||
|
|
||||||
Console.WriteLine( "New User Connected" );
|
Console.WriteLine( "New User Connected" );
|
||||||
}
|
}
|
||||||
|
Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose() {
|
public void Dispose() {
|
||||||
_Listener.Stop();
|
_Listener.Stop();
|
||||||
_Listener = null;
|
_Listener.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,69 +1,81 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Buffers;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using MessagePack;
|
using MessagePack;
|
||||||
using Mistox.Attributes;
|
using Mistox.Attributes;
|
||||||
|
|
||||||
namespace Mistox {
|
namespace Mistox {
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
|
public struct DataPacketHeader {
|
||||||
|
public byte Type { get; set; }
|
||||||
|
public ushort DataLength { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
public class DataPacket {
|
public class DataPacket {
|
||||||
|
|
||||||
// The length of the packet header in bytes
|
// The length of the packet header in bytes
|
||||||
public static readonly int HeaderLength = 3;
|
public static int HeaderLength => Unsafe.SizeOf<DataPacketHeader>();
|
||||||
|
|
||||||
// 8b. 16b. value of datalength
|
|
||||||
// Data Packet [ Type | DataLength | Data ]
|
|
||||||
|
|
||||||
|
public DataPacketHeader Header { get; set; }
|
||||||
|
public dynamic Data { get; set; }
|
||||||
|
|
||||||
// Helper classes
|
// Helper classes
|
||||||
public static byte[] Serialize<T>( T Object ) {
|
public static byte[] Serialize<T>( T Object ) {
|
||||||
|
|
||||||
// Get your custom packet attribute to find the ID
|
// Get the attribute ID
|
||||||
mPacket attribute = typeof(T).GetCustomAttribute<mPacket>(false);
|
mPacket attribute = typeof(T).GetCustomAttribute<mPacket>(false);
|
||||||
if (attribute == null) {
|
if (attribute == null) {
|
||||||
throw new Exception($"The datastructure {typeof(T).Name} is not an mPacket");
|
throw new Exception($"The datastructure {typeof(T).Name} is not an mPacket");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Serialize the payload directly to a temporary byte array.
|
// Use an expandable buffer writer from the system stack
|
||||||
byte[] payloadData = MessagePackSerializer.Serialize(Object);
|
var writer = new ArrayBufferWriter<byte>(256);
|
||||||
ushort dataLength = (ushort)payloadData.Length;
|
|
||||||
|
|
||||||
// Allocate an array for the final output (1 byte Type + 2 bytes Length + Payload)
|
// Advance the writer past the 3-byte header slot so MessagePack doesn't overwrite it
|
||||||
byte[] finalPacket = new byte[HeaderLength + dataLength];
|
writer.Advance(HeaderLength);
|
||||||
|
|
||||||
// Write the 3-byte header directly into the final array
|
// Serialize the payload DIRECTLY into the final buffer memory
|
||||||
finalPacket[0] = attribute.ID;
|
MessagePackSerializer.Serialize(writer, Object);
|
||||||
finalPacket[1] = (byte)((dataLength >> 8) & 0xFF); // High byte of ushort
|
|
||||||
finalPacket[2] = (byte)(dataLength & 0xFF); // Low byte of ushort
|
|
||||||
|
|
||||||
// Copy the payload directly into the final array right after the header
|
// Build our header struct on the stack
|
||||||
// This replaces all your .Join() allocations with a single ultra-fast CPU copy
|
DataPacketHeader header = new DataPacketHeader {
|
||||||
Buffer.BlockCopy(payloadData, 0, finalPacket, HeaderLength, dataLength);
|
Type = attribute.ID,
|
||||||
|
DataLength = (ushort)(writer.WrittenCount - HeaderLength)
|
||||||
|
};
|
||||||
|
|
||||||
return finalPacket;
|
// Map the struct directly onto the 3-byte reservation we left at the front
|
||||||
|
writer.WrittenMemory.Slice(0, HeaderLength);
|
||||||
|
MemoryMarshal.Write(writer.GetSpan(HeaderLength).Slice(0, HeaderLength), in header);
|
||||||
|
|
||||||
|
// 7. Extract the finished byte array.
|
||||||
|
// Note: In a production socket pipeline, you would pass writer.WrittenMemory directly
|
||||||
|
// to the socket instead of converting it to an array here!
|
||||||
|
return writer.WrittenSpan.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static object Deserialize( byte PacketByte, ushort DataLength, ReadOnlyMemory<byte> Data ) {
|
public static object Deserialize( DataPacketHeader Header, ReadOnlyMemory<byte> Data ) {
|
||||||
|
|
||||||
// Get the type from the tag
|
// Get the type from the tag
|
||||||
if (!NetworkPacketDictionary.ServerToClientPackets.TryGetValue(PacketByte, out Type resolvedType)) {
|
if (!NetworkPacketDictionary.ServerToClientPackets.TryGetValue(Header.Type, out Type resolvedType)) {
|
||||||
throw new Exception($"Unknown packet type ID: {PacketByte}");
|
throw new Exception($"Unknown packet type ID: {Header.Type}");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sanity check: Ensure the packet we received actually has the payload bytes it claims to have
|
// Ensure the packet we received actually has the payload bytes it claims to have
|
||||||
if ( DataLength < Data.Length ) {
|
if ( Header.DataLength < Data.Length ) {
|
||||||
throw new Exception("Malformed packet: Payload size mismatch.");
|
throw new Exception("Malformed packet: Payload size mismatch.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Make sure the data is exactly the size requested
|
// Make sure the data is exactly the size requested
|
||||||
ReadOnlyMemory<byte> payloadSlice = Data.Slice(0, DataLength);
|
ReadOnlyMemory<byte> payloadSlice = Data.Slice(0, Header.DataLength);
|
||||||
|
|
||||||
// Create the low-level reader struct directly over the memory slice
|
// Create the low-level reader struct directly over the memory slice
|
||||||
var reader = new MessagePackReader(payloadSlice);
|
var reader = new MessagePackReader(payloadSlice);
|
||||||
|
|
||||||
// Extract the object
|
// Extract the object
|
||||||
dynamic obj = MessagePackSerializer.Deserialize( resolvedType, ref reader, MessagePackSerializerOptions.Standard );
|
return MessagePackSerializer.Deserialize( resolvedType, ref reader, MessagePackSerializerOptions.Standard );
|
||||||
|
|
||||||
return obj;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,21 +5,28 @@ using Mistox.Attributes;
|
|||||||
namespace Mistox.ResevedPackets {
|
namespace Mistox.ResevedPackets {
|
||||||
|
|
||||||
[mPacket(0xFF)]
|
[mPacket(0xFF)]
|
||||||
public class EntityPacket {
|
|
||||||
public ushort ObjectId { get; set; }
|
|
||||||
public byte[] InnerPayload { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
[mPacket(0xFE)]
|
|
||||||
public class UserConnectedPacket {
|
public class UserConnectedPacket {
|
||||||
public string UserName { get; set; }
|
public string UserName { get; set; }
|
||||||
public IPAddress ClientIPAddress { get; set; }
|
public IPAddress ClientIPAddress { get; set; }
|
||||||
public int ClientPort { get; set; }
|
public int ClientPort { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[mPacket(0xFE)]
|
||||||
|
public class UserAuthPacket {
|
||||||
|
public string UserName { get; set; } = "";
|
||||||
|
public string ConnectionKey { get; set; } = "";
|
||||||
|
public int AuthSuccessful { get; set; } = 0; // 0 is standard, -1 is auth failure, 1 is auth success
|
||||||
|
}
|
||||||
|
|
||||||
[mPacket(0xFD)]
|
[mPacket(0xFD)]
|
||||||
|
public class EntityPacket {
|
||||||
|
public ushort ObjectId { get; set; }
|
||||||
|
public byte[] InnerPayload { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[mPacket(0xFC)]
|
||||||
public class UserDisconnectedPacket {
|
public class UserDisconnectedPacket {
|
||||||
public UInt128 ConnectionKey { get; set; }
|
public string UserName { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,10 +1,9 @@
|
|||||||
Make a username -> connectionID dictionary for quick lookups instaed of using foreach loops with breaks.
|
|
||||||
|
|
||||||
1. Allow the server to setup a server name
|
1. Allow the server to setup a server name
|
||||||
2. Allow the client to setup a user name
|
2. Allow the client to setup a user name
|
||||||
3. Have the client connect to the server with a welcome packet
|
3. Have the client connect to the server with a welcome packet
|
||||||
4. Have the server use the welcome packet to fillout the user information on the server
|
4. Have the server use the welcome packet to fillout the user information on the server
|
||||||
5. Respond to the client from the server with a server list of UDPEndpoints
|
5. Respond to the client from the server with a server list of UDPEndpoints
|
||||||
|
6. Instead of looping through a list of avalible users have a local user dictionary that can be used to lookup clients IPEndPoints
|
||||||
|
|
||||||
Test that the datapacket is formatted correctly. The packet size might be off from the actual packet size
|
Test that the datapacket is formatted correctly. The packet size might be off from the actual packet size
|
||||||
|
|
||||||
@@ -20,6 +19,22 @@ When user a joins a server
|
|||||||
The IP gets added to the servers master list
|
The IP gets added to the servers master list
|
||||||
The user needs to authenticate for username
|
The user needs to authenticate for username
|
||||||
|
|
||||||
When user leaves a server
|
when the server connection closes
|
||||||
Notify all clients to drop the connections
|
Notify all clients to drop the connections
|
||||||
Remove the user from the server table
|
Remove the user from the server table
|
||||||
|
|
||||||
|
Use the Server TCP connection to notify all clients when a user disconnects
|
||||||
|
|
||||||
|
|
||||||
|
Connection Flow:
|
||||||
|
1. Connection to server is made working
|
||||||
|
Server object is created working
|
||||||
|
ServerConnection gets added to the Connections table working
|
||||||
|
Server fires user connected event working
|
||||||
|
|
||||||
|
2. User sends an Auth Packet to server working
|
||||||
|
Server responds with Auth sucess or fail and marks the users auth status in the server table. needs work
|
||||||
|
After sucessfull auth share the users IPEndPoint with close connections not started
|
||||||
|
|
||||||
|
3. If the TCP connection closes not started
|
||||||
|
Disconnect the user and tell all clients that the user is gone not started
|
||||||
Reference in new issue
Block a user