Cleanup unnessisary interface classes

This commit is contained in:
derek.holloway committed 2026-08-03 13:25:28 -07:00
1 parent b83887cb2a
commit 46efb5bd65
8 files changed
+58 -117

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-56
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@@ -1,56 +0,0 @@
using System;
using System.Net;
using System.Threading.Tasks;
using Mistox.Client;
namespace Mistox {
public class ClientInterface {
public static MistoxClient serverInstance;
public event Action onServerConnected;
public event Action<mUDPClient> onUserConnected;
public event Action<dynamic> onDataReceived;
public event Action<mUDPClient> onUserDisconnected;
public event Action onServerDisconnected;
public ClientInterface( string UserName, string ConnectionKey, string IpOrHostName, int Port ) {
// Get Server IP
IPHostEntry host = Dns.GetHostEntry( IpOrHostName );
IPEndPoint ServerDenstination = new IPEndPoint(0, 0);
foreach( IPAddress entry in host.AddressList ) {
if ( entry.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork ) {
ServerDenstination = new IPEndPoint( entry, Port );
}
}
// Start and wire up the Mistox server client
serverInstance = new MistoxClient( UserName, ConnectionKey, ServerDenstination );
serverInstance.onServerConnected += onServerConnected;
serverInstance.onUserConnected += (mUDPClient endpoint) => { onUserConnected?.Invoke(endpoint); };
serverInstance.onDataReceived += (dynamic data) => { onDataReceived?.Invoke(data); };
serverInstance.onUserDisconnected += (mUDPClient endpoint) => { onUserDisconnected?.Invoke(endpoint); };
serverInstance.onServerDisconnected += onServerDisconnected;
}
public async Task SendAllClients<Packet>(Packet data) {
foreach( mUDPClient cur in serverInstance.clientConnections.Values ){
await cur.Send( data );
}
}
public async Task SendClient<Packet>(string UserName, Packet data) {
foreach( mUDPClient cur in serverInstance.clientConnections.Values ) {
if (cur.UserName.ToLower() == UserName.ToLower()) {
await cur.Send( data );
break;
}
}
}
public async Task SendServer<Packet>(Packet data) {
await serverInstance.ServerConnection.Send( data );
}
}
}
+33 -8
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@@ -1,17 +1,30 @@
using System;
using System.Net;
using Mistox.Attributes;
using Mistox.Client;
using Mistox.Server;
namespace Mistox {
public class mServer {
public class GameServer {
public static ServerInterface newServer( string serverName, int port ) {
public static MistoxServer newServer( string serverName, int port ) {
// Build the network packet list
NetworkPacketDictionary.BuildNetworkPacketList();
return new ServerInterface(port, serverName);
// Set the listener address
IPEndPoint listenerAddress = new IPEndPoint( IPAddress.Any, port );
// Return the initlized server instance
return new MistoxServer(listenerAddress, serverName);
}
public static ClientInterface newClient( string UserName, string ServerIPOrHostName, int Port, string ConnectionKey = "" ) {
public static MistoxClient newClient( string UserName, string ServerIPOrHostName, int Port, string ConnectionKey = "" ) {
// Build the network packet list
NetworkPacketDictionary.BuildNetworkPacketList();
// Get the remote IP from the DNSName
int index = 0;
IPAddress[] remoteAddress = Dns.GetHostAddresses(ServerIPOrHostName);
for( int i=0; i< remoteAddress.Length; i++ ) {
@@ -20,13 +33,25 @@ namespace Mistox {
}
}
string ipAddress = remoteAddress[index].ToString();
if ( remoteAddress.Length > 0) {
return new ClientInterface(UserName, ConnectionKey, ipAddress, Port);
} else {
// If a remote address exists
if ( remoteAddress.Length == 0) {
Console.WriteLine("The server at " + ServerIPOrHostName + " doesn't exit or cannot be found");
return null;
}
}
// Resolve to an IPEndPoint
IPHostEntry host = Dns.GetHostEntry( ipAddress );
IPEndPoint ServerDenstination = new IPEndPoint(0, 0);
foreach( IPAddress entry in host.AddressList ) {
if ( entry.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork ) {
ServerDenstination = new IPEndPoint( entry, Port );
}
}
// Return the initlized client object
return new MistoxClient( UserName, ConnectionKey, ServerDenstination );
}
}
-42
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@@ -1,42 +0,0 @@
using System;
using System.Collections.Generic;
using System.Net;
using System.Threading.Tasks;
using Mistox.Server;
namespace Mistox {
public class ServerInterface {
public static ServerEntity ServerInstance; // Server Data
public event Action<ServerConnection> onUserConnected; // User connected event handler
public event Action<dynamic> onDataReceived; // Data received event handler
public event Action<ServerConnection> onUserDisconnected; // User disconnected event handler
public ServerInterface( int port, string serverName ) {
IPEndPoint listenerAddress = new IPEndPoint( IPAddress.Any, port );
// Initilize the server
ServerInstance = new ServerEntity(listenerAddress);
ServerInstance.ServerName = serverName;
// Setup the event handlers
ServerInstance.onUserConnected += (ServerConnection connectedUser) => { onUserConnected?.Invoke(connectedUser); };
ServerInstance.onDataReceived += (dynamic data) => { onDataReceived?.Invoke(data); };
ServerInstance.onUserDisconnected += (ServerConnection disconnectedUser) => { onUserDisconnected?.Invoke(disconnectedUser); };
Console.WriteLine( "The Server is initilized and waiting for clients to connect at port : " + port );
}
public async Task SendAllClients<Packet>(Packet data) {
foreach( KeyValuePair<string, ServerConnection> cur in ServerInstance.Connections ) {
await cur.Value.Send(data);
}
}
public async Task SendClient<Packet>(string UserName, Packet data) {
await ServerInstance.Connections[UserName].Send( data );
}
}
}
+16 -3
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@@ -1,14 +1,15 @@
using System;
using System.Collections.Concurrent;
using System.Net;
using System.Threading.Tasks;
namespace Mistox.Server {
public class ServerEntity {
public class MistoxServer {
// Class Definitions
public string ServerName { get; set; } = ""; // The name of the server
public string ServerName { get; private set; } = ""; // The name of the server
public int MaxClients { get; set; } = 10; // The max players per server
public float ConnectionRange { get; set; } = 40; // InGame distance for valid conections
public int ConnectionTimeoutSeconds { get; set; } = 10; // If no reply in time kill the connection
@@ -17,9 +18,11 @@ namespace Mistox.Server {
private readonly ServerListener Listener; // The Connection Listener singleton
public ServerEntity(IPEndPoint ListenerAddress) {
public MistoxServer(IPEndPoint ListenerAddress, string serverName) {
Listener = new ServerListener(ListenerAddress, this);
Connections = new ConcurrentDictionary<string, ServerConnection>();
ServerName = serverName;
Console.WriteLine( "The Server is initilized and waiting for clients to connect at port : " + ListenerAddress.Port );
}
// Functions
@@ -38,6 +41,16 @@ namespace Mistox.Server {
public void InvokeUserDisconnected( ServerConnection user ){
onUserDisconnected?.Invoke( user );
}
public async Task SendAllClients<Packet>(Packet data) {
foreach( ServerConnection cur in Connections.Values ) {
await cur.Send(data);
}
}
public async Task SendClient<Packet>(string UserName, Packet data) {
await Connections[UserName].Send( data );
}
}
}
+3 -3
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@@ -13,20 +13,20 @@ namespace Mistox.Server {
public Vector3 Position { get; set; } // The ingame position of the player
public bool Connected { get; set; } = true; // Is the connection valid
private readonly ServerEntity _parent;
private readonly MistoxServer _parent;
private readonly TcpClient _client;
private readonly IPEndPoint _remoteAddress;
private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
private readonly CancellationTokenSource _cts = new();
public ServerConnection( TcpClient tcpClient, ServerEntity parent, IPEndPoint remote ) {
public ServerConnection( TcpClient tcpClient, MistoxServer parent, IPEndPoint remote ) {
_parent = parent;
_remoteAddress = remote;
_client = tcpClient;
_client.NoDelay = true;
_client.ReceiveTimeout = _parent.ConnectionTimeoutSeconds * 1000;
ServerInterface.ServerInstance.InvokeUserConnected( this );
_parent.InvokeUserConnected( this );
// Start the receive thread
Task.Run(ReceiveThread);
}
+2 -2
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@@ -8,11 +8,11 @@ using System.Threading.Tasks;
namespace Mistox.Server {
public class ServerListener : IDisposable {
private readonly ServerEntity _parent;
private readonly MistoxServer _parent;
private readonly IPEndPoint _bindAddress;
private readonly TcpListener _Listener;
public ServerListener(IPEndPoint listenerAddress, ServerEntity parent) {
public ServerListener(IPEndPoint listenerAddress, MistoxServer parent) {
_bindAddress = listenerAddress;
_parent = parent;
+2 -3
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@@ -1,6 +1,5 @@
using System;
using System.Buffers;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using MessagePack;
@@ -28,7 +27,7 @@ namespace Mistox {
// Use an expandable buffer writer from the system stack
var writer = new ArrayBufferWriter<byte>(256);
// Advance the writer past the 3-byte header slot so MessagePack doesn't overwrite it
// Advance the writer past the header slot so MessagePack doesn't overwrite it
writer.Advance(HeaderLength);
// Serialize the payload DIRECTLY into the final buffer memory
@@ -40,7 +39,7 @@ namespace Mistox {
DataLength = (ushort)(writer.WrittenCount - HeaderLength)
};
// Map the struct directly onto the 3-byte reservation we left at the front
// Map the struct directly onto the reservation we left at the front
writer.WrittenMemory.Slice(0, HeaderLength);
MemoryMarshal.Write(writer.GetSpan(HeaderLength).Slice(0, HeaderLength), in header);