Wire up the event handlers

This commit is contained in:
derek committed 2026-07-03 11:37:41 -07:00
1 parent a04516c470
commit a689f2656f
11 files changed
+90 -76

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@@ -3,21 +3,37 @@
namespace Mistox.Client {
public class MistoxServerClient {
public string ServerName { get; set; } = ""; // The Name of the server
public bool Alive { get; set; } = true; // Is the server running
public int Port { get; set; } = 9126; // What Port to bind on
public event EventHandler onUserConnected;
public event Action onServerConnected;
public void InvokeOnServerConnected(){
Alive = true;
onServerConnected?.Invoke();
}
public event Action<UDPEndpoint> onUserConnected;
public void InvokeOnUserConnected(UDPEndpoint ConnectedUser){
onUserConnected?.Invoke(ConnectedUser, new EventArgs());
onUserConnected?.Invoke(ConnectedUser);
}
public event EventHandler onReceived;
public event Action<dynamic> onDataReceived;
public void InvokeOnReceived(dynamic DataPacket){
onReceived?.Invoke(DataPacket, new EventArgs());
onDataReceived?.Invoke(DataPacket);
}
public event EventHandler onUserDisconnected;
public event Action<UDPEndpoint> onUserDisconnected;
public void InvokeOnUserDisconnected(UDPEndpoint DisconnectedUser){
onUserDisconnected?.Invoke(DisconnectedUser, new EventArgs());
onUserDisconnected?.Invoke(DisconnectedUser);
}
public event Action onServerDisconnected;
public void InvokeOnServerDisconnected(){
Alive = false;
onServerDisconnected?.Invoke();
}
}
@@ -4,7 +4,6 @@ namespace Mistox.Client {
public class UDPEndpoint {
public string UserName { get; set; } = ""; // The Players UserName
public bool Alive { get; set; } = true; // Is the connection alive
public IPEndPoint Destination { get; set; } // The IP destination for the connection
public mUDPClient Connection { get; set; } // The UDP Client Object
}
}
@@ -0,0 +1,8 @@
using Mistox.Attributes;
[mPacket(0xFF)]
public class UserConnectionPacket {
string UserName { get; set; }
long RemoteIP { get; set; }
int Port { get; set; }
}