Wire up the event handlers

This commit is contained in:
derek committed 2026-07-03 11:37:41 -07:00
1 parent a04516c470
commit a689f2656f
11 files changed
+90 -76

No files matched your search

+6 -12
View File
@@ -10,18 +10,12 @@ namespace Mistox.Server {
public int MaxClients { get; set; } = 10; // The max players per server
public bool Alive { get; set; } = true; // Is the server running
public event EventHandler onUserConnected;
public void InvokeOnUserConnected(TcpClientConnection ConnectedUser){
onUserConnected?.Invoke(ConnectedUser, new EventArgs());
}
public event EventHandler onReceived;
public void InvokeOnReceived(dynamic DataPacket){
onReceived?.Invoke(DataPacket, new EventArgs());
}
public event EventHandler onUserDisconnected;
public void InvokeOnUserDisconnected(TcpClientConnection DisconnectedUser){
onUserDisconnected?.Invoke(DisconnectedUser, new EventArgs());
}
public event Action<TcpClientConnection> onUserConnected;
public void InvokeUserConnected( TcpClientConnection user ){ onUserConnected?.Invoke( user ); }
public event Action<dynamic> onDataReceived;
public void InvokeDataReceived( dynamic data ){ onDataReceived?.Invoke( data ); }
public event Action<TcpClientConnection> onUserDisconnected;
public void InvokeUserDisconnected( TcpClientConnection user ){ onUserDisconnected?.Invoke( user ); }
}
}