Completely rework the network stack for faster lower latency messages

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derek committed 2026-07-03 15:00:01 -07:00
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1. Wire up the event handlers for the Clients
2. Allow the server to setup a server name
3. Allow the client to setup a user name
4. Have the client connect to the server with a welcome packet
5. Have the server use the welcome packet to fillout the user information on the server
6. Respond to the client from the server with a server list of UDPEndpoints
0. Messages sent from clients to clients or clients to the server dont have any information about who it came from on the receiving side?
Probably need to route the event handlers throught the client objects to be able to pull that information off of the packets as well.
1. Allow the server to setup a server name
2. Allow the client to setup a user name
3. Have the client connect to the server with a welcome packet
4. Have the server use the welcome packet to fillout the user information on the server
5. Respond to the client from the server with a server list of UDPEndpoints
Test that the datapacket is formatted correctly. The packet size might be off from the actual packet size