Completely rework the network stack for faster lower latency messages
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@@ -1,9 +1,10 @@
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1. Wire up the event handlers for the Clients
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2. Allow the server to setup a server name
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3. Allow the client to setup a user name
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4. Have the client connect to the server with a welcome packet
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5. Have the server use the welcome packet to fillout the user information on the server
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6. Respond to the client from the server with a server list of UDPEndpoints
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0. Messages sent from clients to clients or clients to the server dont have any information about who it came from on the receiving side?
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Probably need to route the event handlers throught the client objects to be able to pull that information off of the packets as well.
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1. Allow the server to setup a server name
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2. Allow the client to setup a user name
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3. Have the client connect to the server with a welcome packet
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4. Have the server use the welcome packet to fillout the user information on the server
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5. Respond to the client from the server with a server list of UDPEndpoints
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Test that the datapacket is formatted correctly. The packet size might be off from the actual packet size
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