using System; using System.Net; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; // Network Sync namespace MistoxServer.Client { public class mUDPClient : IDisposable { public event EventHandler onReceived; ServerMode Mode; Socket udpClient; bool Alive; int Port; public mUDPClient( IPEndPoint ServerAddress, ServerMode mode ) { udpClient = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp ); udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true ); udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, 128 ); udpClient.Bind( new IPEndPoint( IPAddress.Any, ServerAddress.Port ) ); Alive = true; Port = ServerAddress.Port; Mode = mode; Thread Client = new Thread(async() => { await ReceiveThread(); }); Client.Start(); } async Task ReceiveThread() { while( Alive ) { try { byte[] buffer = new byte[1024]; int bytesRead = await udpClient.ReceiveAsync( buffer ); if (Mode == ServerMode.Passive) { onReceived?.Invoke( buffer.Sub( 0, bytesRead ), new EventArgs() ); } else if (Mode == ServerMode.Authoritative) { dynamic data = mSerialize.uReceive( buffer.Sub(0, bytesRead) ); if( data != null ) { onReceived?.Invoke( data, new EventArgs() ); } } } catch( Exception ) { } } } public async Task Send( Packet Data, IPEndPoint remoteHost ) { if (Mode == ServerMode.Authoritative) { byte[] byteData = mSerialize.PacketSerialize( Data ); await udpClient.SendToAsync( byteData, SocketFlags.None, new IPEndPoint( remoteHost.Address, Port ) ); } else if (Mode == ServerMode.Passive) { byte[] byteData = Data as byte[]; await udpClient.SendToAsync( byteData, SocketFlags.None, new IPEndPoint( remoteHost.Address, Port ) ); } } public void Dispose() { Alive = false; udpClient.Close(); udpClient = null; } } }