using System; using System.Net; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; // Network Sync namespace Mistox.Client { public class mUDPClient : IDisposable { Socket udpClient; IPEndPoint remoteHost; public mUDPClient( long RemoteIP, int Port ) { remoteHost = new IPEndPoint( RemoteIP, Port ); udpClient = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp ); udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true ); udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, 128 ); udpClient.Bind( new IPEndPoint( IPAddress.Any, Port ) ); ClientInterface.ServerClientInstance.Alive = true; Thread Client = new Thread(async() => { await ReceiveThread(); }); Client.Start(); } async Task ReceiveThread() { byte[] buffer = new byte[65535]; while( ClientInterface.ServerClientInstance.Alive ) { try { // Read the data out of the UDP packet with a buffer that has the maximum possible UDP packet size // As UDP reads the whole next packet then drops. Im guaranteed to receive 1 packet at a time int bytesRead = await udpClient.ReceiveAsync( buffer ); // Create the data readers ReadOnlyMemory dataMemory = buffer.AsMemory(0, bytesRead); ReadOnlySpan dataPacket = dataMemory.Span; // Split apart the packet byte dataType = dataPacket[0]; ushort DataLength = (ushort)((dataPacket[1] << 8) | dataPacket[2]); ReadOnlyMemory data = dataMemory.Slice(DataPacket.HeaderLength, DataLength); // Extract the object dynamic buildObj = DataPacket.Deserialize( dataType, DataLength, data ); // Return the object ClientInterface.ServerClientInstance.InvokeOnReceived( buildObj ); } catch( Exception e ) { Console.WriteLine( "UDP Receive exception : " + e.Message ); } } } public async Task Send( T Data ) { byte[] byteData = DataPacket.Serialize( Data ); await udpClient.SendToAsync( byteData, SocketFlags.None, remoteHost ); } public void Dispose() { ClientInterface.ServerClientInstance.Alive = false; udpClient.Close(); udpClient = null; } } }