using System; using System.Net; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; // Network Sync namespace Mistox.Client { public class mUDPClient : IDisposable { Socket udpClient; IPEndPoint remoteHost; public mUDPClient( long RemoteIP, int Port ) { remoteHost = new IPEndPoint( RemoteIP, Port ); udpClient = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp ); udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true ); udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, 128 ); udpClient.Bind( new IPEndPoint( IPAddress.Any, Port ) ); ClientInterface.ServerClientInstance.Alive = true; Thread Client = new Thread(async() => { await ReceiveThread(); }); Client.Start(); } async Task ReceiveThread() { while( ClientInterface.ServerClientInstance.Alive ) { try { byte[] buffer = new byte[1024]; int bytesRead = await udpClient.ReceiveAsync( buffer ); dynamic data = Serializer.uReceive( buffer.Sub(0, bytesRead) ); if( data != null ) { ClientInterface.ServerClientInstance.InvokeOnReceived( data ); } } catch( Exception e ) { Console.WriteLine( "UDP Receive exception : " + e.Message ); } } } public async Task Send( T Data ) { byte[] byteData = DataPacket.Serialize( Data ); await udpClient.SendToAsync( byteData, SocketFlags.None, remoteHost ); } public void Dispose() { ClientInterface.ServerClientInstance.Alive = false; udpClient.Close(); udpClient = null; } } }