using System; using System.Net; using System.Numerics; namespace Mistox.Server { public class TcpClientConnection { public string UserName { get; set; } = ""; // The Players UserName public bool IsAuthenticated { get; set; } = false; // Has the player authenticated public Vector3 Position { get; set; } // The ingame position of the player public float ConnectionRange { get; set; } // The ingame distance players need to be to be connected together public DateTime LastHeartbeat { get; set; } = DateTime.UtcNow; // Connection heartbeat for integrity public bool Connected { get; set; } = true; // Is the connection valid public IPAddress RemoteAddress { get; set; } // The remote users IP Address public TCPConnection Connection { get; set; } // The TCP Server Object } }