Files
GameServer/MistoxServer/mPacket/NetworkPacketDictionary.cs
T

28 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
namespace Mistox.Attributes {
public class NetworkPacketDictionary {
// Fills out the NetworkPacket Lookup Dictionary
public static readonly Dictionary<byte, Type> ClientToClientPackets = new();
public static readonly Dictionary<byte, Type> ServerToClientPackets = new();
public static void BuildNetworkPacketList() {
Type[] allClasses = Assembly.GetExecutingAssembly().GetTypes();
foreach( Type cur in allClasses) {
mPacket attribute = cur.GetCustomAttribute<mPacket>(false);
if (attribute != null) {
if ( attribute.PacketUse.HasFlag(PacketUsage.ClientToClient) ) {
ClientToClientPackets[attribute.ID] = cur;
} else if ( attribute.PacketUse.HasFlag(PacketUsage.ClientToServer) ) {
ServerToClientPackets[attribute.ID] = cur;
}
}
}
}
}
}