Files
GameServer/MistoxServer/Server/Entities/MistoxServer.cs
T
2026-07-02 21:48:43 -07:00

28 lines
1.3 KiB
C#

using System;
using System.Net;
namespace Mistox.Server {
public class MistoxServer {
public string ServerName { get; set; } = ""; // The name of the server
public IPAddress BindAddress { get; set; } = IPAddress.Any; // What IP to bind on
public int Port { get; set; } = 9126; // What Port to bind on
public int MaxClients { get; set; } = 10; // The max players per server
public bool Alive { get; set; } = true; // Is the server running
public event EventHandler onUserConnected;
public void InvokeOnUserConnected(TcpClientConnection ConnectedUser){
onUserConnected?.Invoke(ConnectedUser, new EventArgs());
}
public event EventHandler onReceived;
public void InvokeOnReceived(dynamic DataPacket){
onReceived?.Invoke(DataPacket, new EventArgs());
}
public event EventHandler onUserDisconnected;
public void InvokeOnUserDisconnected(TcpClientConnection DisconnectedUser){
onUserDisconnected?.Invoke(DisconnectedUser, new EventArgs());
}
}
}