Files
GameServer/MistoxServer/Interface/ServerInterface.cs
T

48 lines
1.7 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Net;
using System.Threading.Tasks;
using Mistox.Server;
namespace Mistox {
public class ServerInterface {
MistoxServer ServerInstance;
public event EventHandler onUserConnected;
public event EventHandler onReceive;
public event EventHandler onUserDisconnected;
public ServerInterface( int port, string serverName ) {
// Initilize the server
ServerInstance = new MistoxServer() {
ServerName = serverName,
BindAddress = IPAddress.Any,
Port = port,
MaxClients = 10,
Connections = new ConcurrentDictionary<string, TcpClientConnection>()
};
// Start listening for connections and wire up the server
ServerInstance.serverListener = new ServerListener( ServerInstance );
ServerInstance.serverListener.onConnected += onUserConnected;
ServerInstance.serverListener.onReceive += onReceive;
ServerInstance.serverListener.onDisconnected += onUserDisconnected;
Console.WriteLine( "The Server is initilized and waiting for clients to connect at port : " + port );
}
public async Task SendAllClients<Packet>(Packet data) {
foreach( KeyValuePair<string, TcpClientConnection> cur in ServerInstance.Connections ) {
await cur.Value.Connection.Send(data);
}
}
public async Task SendClient<Packet>(string UserName, Packet data) {
await ServerInstance.Connections[UserName].Connection.Send( data );
}
}
}