Files
GameServer/MistoxServer/Server/serverConnection.cs
T

31 lines
1.0 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Net;
namespace Mistox.Server {
public class MistoxServer {
public string ServerName { get; set; } = "";
public IPAddress BindAddress { get; set; } = IPAddress.Any;
public int Port { get; set; } = 9126;
public int MaxClients { get; set; } = 10;
public bool Alive { get; set; } = true;
public ServerListener serverListener;
public ConcurrentDictionary<string, TcpClientConnection> Connections { get; set; }
public EventHandler onUserConnected;
public EventHandler onReceived;
public EventHandler onUserDisconnected;
}
public class TcpClientConnection {
public string UserName { get; set; } = "";
public bool IsAuthenticated { get; set; } = false;
public DateTime LastHeartbeat { get; set; } = DateTime.UtcNow;
public bool Connected { get; set; } = true;
public IPAddress RemoteAddress { get; set; }
public TCPConnection Connection { get; set; }
}
}