Files
GameServer/MistoxServer/Client/MistoxClient.cs
T

88 lines
3.2 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Net;
using Mistox.ResevedPackets;
namespace Mistox.Client {
public class MistoxClient {
public string ServerName { get; set; } = ""; // The Name of the server
public bool Alive { get; set; } = true; // Is the server running
public mTCPClient ServerConnection;
public ConcurrentDictionary<string, mUDPClient> clientConnections;
public MistoxClient(IPEndPoint Server) {
Console.WriteLine( "The client is initilized and trying to connect to the server at ip : " + Server.Address );
try {
ServerConnection = new mTCPClient( this, Server );
Console.WriteLine( "Connected to the server sucessfully" );
} catch( Exception e ) {
Console.WriteLine( "An error has occured with the connection to the server. Error { " );
Console.WriteLine( e.ToString() );
Console.WriteLine( "}" );
}
Alive = true;
}
public void UserConnected(UserConnectedPacket packet) {
mUDPClient user = new mUDPClient(this, packet.ClientIPAddress, packet.ClientPort) {
UserName = packet.UserName
};
clientConnections[packet.UserName] = user;
InvokeOnUserConnected(user);
}
public void UserDisconnected(UserDisconnectedPacket packet) {
mUDPClient copy = clientConnections[packet.UserName];
clientConnections[packet.UserName].Alive = false;
clientConnections[packet.UserName].Dispose();
clientConnections[packet.UserName] = null;
InvokeOnUserDisconnected( copy );
}
// Events
public event Action onServerConnected;
public void InvokeOnServerConnected(){
Alive = true;
onServerConnected?.Invoke();
}
public event Action<mUDPClient> onUserConnected;
public void InvokeOnUserConnected(mUDPClient ConnectedUser){
onUserConnected?.Invoke(ConnectedUser);
}
public event Action<dynamic> onDataReceived;
public void InvokeOnReceived(dynamic DataPacket){
switch (DataPacket as object) {
case UserConnectedPacket packet:
UserConnected(packet);
break;
case UserDisconnectedPacket packet:
UserDisconnected(packet);
break;
case null:
Console.WriteLine("Received a null packet.");
break;
default:
onDataReceived?.Invoke(DataPacket);
break;
}
}
public event Action<mUDPClient> onUserDisconnected;
public void InvokeOnUserDisconnected(mUDPClient DisconnectedUser){
onUserDisconnected?.Invoke(DisconnectedUser);
}
public event Action onServerDisconnected;
public void InvokeOnServerDisconnected(){
Alive = false;
onServerDisconnected?.Invoke();
}
}
}