40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using System;
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using System.Net;
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using System.Numerics;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Mistox.Client {
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public class mUDPClient : IDisposable {
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public string UserName { get; set; } = ""; // The remote players UserName
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public bool WithinRange { get; set; } = true; // Is the user close enough?
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public Vector3 Position { get; set; } = new Vector3(0, 0, 0); // The remote location of the player
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private IPEndPoint _remoteHost { get; set; } // The remote IP Address
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private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
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private readonly MistoxClient _parent;
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public mUDPClient( MistoxClient parent, IPEndPoint remoteHost ) {
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_parent = parent;
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_remoteHost = remoteHost;
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_parent.Alive = true;
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}
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public async Task Send<T>( T Data ) {
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byte[] byteData = DataPacket.Serialize( Data );
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await _sendLock.WaitAsync();
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try {
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await _parent.ClientSocket.SendAsync( byteData, byteData.Length, _remoteHost );
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} finally {
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_sendLock.Release();
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}
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}
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public void Dispose() {
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_parent.Alive = false;
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_parent.ClientSocket.Close();
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_parent.ClientSocket.Dispose();
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}
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}
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} |