Files
GameServer/MistoxServer/Server/ServerConnection.cs
T

93 lines
3.9 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Numerics;
using System.Threading;
using System.Threading.Tasks;
namespace Mistox.Server {
public class ServerConnection : IDisposable {
public string UserName { get; set; } = ""; // The Players UserName
public bool IsAuthenticated { get; set; } = false; // Has the player authenticated
public Vector3 Position { get; set; } // The ingame position of the player
public DateTime LastHeartbeat { get; set; } = DateTime.UtcNow; // Connection heartbeat for integrity
public bool Connected { get; set; } = true; // Is the connection valid
ServerEntity _parent;
TcpClient _client;
IPEndPoint _remoteAddress;
public ServerConnection( TcpClient tcpClient, ServerEntity parent, IPEndPoint remote ) {
_parent = parent;
_client = tcpClient;
_remoteAddress = remote;
_client.NoDelay = true;
ServerInterface.ServerInstance.InvokeUserConnected( this );
// Start the receive thread
Thread receiveThread = new Thread(async () => await ReceiveThread() );
receiveThread.Start();
}
async Task ReceiveThread() {
using( NetworkStream ns = _client.GetStream() ) {
try {
byte[] headerBuffer = new byte[DataPacket.HeaderLength];
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
while( Connected && _parent.Alive ) {
// Tick the last heartbeat or drop
DateTime now = DateTime.UtcNow;
if (LastHeartbeat.AddSeconds(_parent.ConnectionTimeoutSeconds) >= now) {
Connected = false;
Dispose();
break;
}
LastHeartbeat = DateTime.UtcNow;
// Read the header off
await ns.ReadExactlyAsync(headerBuffer, 0, 3);
// Parse the header
byte packetbyte = headerBuffer[0];
ushort dataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2]);
// Make sure the data looks valid
if (dataLength > payloadBuffer.Length) {
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
}
// Read off the data
await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
// Create the dataobject
dynamic dataobject = DataPacket.Deserialize( packetbyte, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
// Return the object
_parent.InvokeDataReceived(dataobject);
}
} catch (Exception e) {
ClientInterface.ServerClientInstance.Alive = false;
Dispose();
Console.WriteLine("TCP Receive exception: " + e.Message);
}
}
}
public async Task Send<T>( T packet ) {
byte[] byteData = DataPacket.Serialize( packet );
await _client.GetStream().WriteAsync( byteData, 0, byteData.Length );
}
public void Dispose() {
Connected = false;
_parent.InvokeUserDisconnected( this );
Connected = false;
_parent.Alive = false;
// Remove this item from the Dictionary on the Server for garbage collection
}
}
}