Files
GameServer/MistoxServer/Client/UDPClient.cs
T

44 lines
1.5 KiB
C#

using System;
using System.Net;
using System.Threading.Tasks;
namespace Mistox.Client {
public class mUDPClient : IDisposable {
public string UserName { get; set; } = ""; // The remote players UserName
public bool Alive { get; set; } = true; // Is the connection alive
public IPEndPoint IPAddress { get; set; } // The remote IP Address
IPEndPoint _remoteHost;
MistoxClient _parent;
public mUDPClient( MistoxClient parent, IPAddress RemoteIP, int Port ) {
_parent = parent;
_remoteHost = new IPEndPoint( RemoteIP, Port );
_parent.Alive = true;
}
public async Task Send<T>( T Data ) {
byte[] byteData = DataPacket.Serialize( Data );
await _parent.ClientSocket.SendAsync( byteData, byteData.Length, _remoteHost );
}
public static UInt128 GetConnectionKey(IPAddress ipAddress) {
byte[] bytes = ipAddress.GetAddressBytes();
if (bytes.Length == 4) {
bytes = ipAddress.MapToIPv6().GetAddressBytes();
}
return BitConverter.ToUInt128(bytes, 0);
}
public UInt128 GetConnectionKey() {
return GetConnectionKey( IPAddress.Address );
}
public void Dispose() {
_parent.Alive = false;
_parent.ClientSocket.Close();
_parent.ClientSocket = null;
}
}
}