Files
GameServer/MistoxServer/Server/TCPConnection.cs
T

73 lines
2.9 KiB
C#

using System;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using Mistox.Attributes;
namespace Mistox.Server {
public class TCPConnection : IDisposable {
TcpClient _client;
TcpClientConnection _connection;
public TCPConnection( TcpClient tcpClient, string ConnectionID ) {
_client = tcpClient;
_client.NoDelay = true;
_connection = ServerInterface.Connections[ConnectionID];
ServerInterface.ServerInstance.InvokeUserConnected( ServerInterface.Connections[ConnectionID] );
// Start the receive thread
Thread receiveThread = new Thread(async () => await ReceiveThread() );
receiveThread.Start();
}
async Task ReceiveThread() {
using( NetworkStream ns = _client.GetStream() ) {
try {
byte[] headerBuffer = new byte[DataPacket.HeaderLength];
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
while( _connection.Connected ) {
// Read the header off
await ns.ReadExactlyAsync(headerBuffer, 0, 3);
// Parse the header
byte packetbyte = headerBuffer[0];
ushort dataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2]);
// Make sure the data looks valid
if (dataLength > payloadBuffer.Length) {
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
}
// Read off the data
await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
// Create the dataobject
dynamic dataobject = DataPacket.Deserialize( packetbyte, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
// Return the object
ServerInterface.ServerInstance.InvokeDataReceived(dataobject);
}
} catch (Exception e) {
ClientInterface.ServerClientInstance.Alive = false;
Dispose();
Console.WriteLine("TCP Receive exception: " + e.Message);
}
}
}
public async Task Send<T>( T packet ) {
byte[] byteData = DataPacket.Serialize( packet );
await _client.GetStream().WriteAsync( byteData, 0, byteData.Length );
}
public void Dispose() {
_connection.Connected = false;
ServerInterface.ServerInstance.InvokeUserDisconnected( _connection );
ServerInterface.ServerInstance.Alive = false;
ServerInterface.Connections.TryRemove( _connection.UserName, out _ );
}
}
}