Files
GameServer/MistoxServer/Client/TCPClient.cs
T
2026-07-03 11:37:41 -07:00

54 lines
1.8 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
//IP Range Updater
namespace Mistox.Client {
public class mTCPClient : IDisposable {
TcpClient Server;
public mTCPClient( IPEndPoint ServerAddress ) {
Server = new TcpClient( AddressFamily.InterNetwork );
Server.NoDelay = true;
Server.Connect( ServerAddress );
ClientInterface.ServerClientInstance.InvokeOnServerConnected();
Thread RThread = new Thread(async () => { await ReceiveThread(); });
RThread.Start();
}
async Task ReceiveThread() {
using( NetworkStream ns = Server.GetStream() ) {
try {
while( ClientInterface.ServerClientInstance.Alive ) {
byte[] StreamData = new byte[1024];
int bytesRead = await ns.ReadAsync(StreamData, 0, StreamData.Length);
if( bytesRead > 0 ) {
dynamic data = Serializer.tReceive( StreamData.Sub( 0, bytesRead ) );
if( data != null ) {
ClientInterface.ServerClientInstance.InvokeOnReceived( data );
}
}
}
} catch( Exception e ) {
Console.WriteLine( "TCP Receive exception : " + e.Message );
}
}
}
public async Task Send<T>(T packet) {
byte[] data = DataPacket.Serialize( packet );
await Server.GetStream().WriteAsync( data, 0, data.Length );
}
public void Dispose() {
ClientInterface.ServerClientInstance.InvokeOnServerDisconnected();
Server.Close();
Server = null;
}
}
}