Files
GameServer/MistoxServer/Client/TCPClient.cs
T

81 lines
3.0 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
//IP Range Updater
namespace Mistox.Client {
public class mTCPClient : IDisposable {
private readonly TcpClient _connection;
private readonly MistoxClient _parent;
private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
public mTCPClient( MistoxClient parent, IPEndPoint ServerAddress ) {
_connection = new TcpClient( AddressFamily.InterNetwork );
_connection.NoDelay = true;
_connection.Connect( ServerAddress );
_parent.InvokeOnServerConnected();
// Start the receive thread
Task.Run(ReceiveThread);
}
async Task ReceiveThread() {
using( NetworkStream ns = _connection.GetStream() ) {
try {
byte[] headerBuffer = new byte[DataPacket.HeaderLength];
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
while( _parent.Alive ) {
// Read the header off
await ns.ReadExactlyAsync(headerBuffer, 0, 3);
// Parse the header
DataPacketHeader Header = new DataPacketHeader {
Type = (ushort)((headerBuffer[0] << 8) | headerBuffer[1]),
DataLength = (ushort)((headerBuffer[2] << 8) | headerBuffer[3])
};
// Make sure the data looks valid
if (Header.DataLength > payloadBuffer.Length) {
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
}
// Read off the data
await ns.ReadExactlyAsync(payloadBuffer, 0, Header.DataLength);
// Create the dataobject
dynamic dataobject = DataPacket.Deserialize( Header, payloadBuffer.AsMemory(DataPacket.HeaderLength, Header.DataLength) );
// Return the object
_parent.InvokeOnReceived(dataobject);
}
} catch (Exception e) {
_parent.Alive = false;
Dispose();
Console.WriteLine("TCP Receive exception: " + e.Message);
}
}
}
public async Task Send<T>(T packet) {
byte[] data = DataPacket.Serialize( packet );
await _sendLock.WaitAsync();
try {
await _connection.GetStream().WriteAsync( data, 0, data.Length );
} finally {
_sendLock.Release();
}
}
public void Dispose() {
_parent.InvokeOnServerDisconnected();
_connection.Close();
_connection.Dispose();
}
}
}