106 lines
3.8 KiB
C#
106 lines
3.8 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using Mistox.ResevedPackets;
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namespace Mistox.Client {
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public class MistoxClient {
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public string ServerName { get; set; } = ""; // The Name of the server
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public bool Alive { get; set; } = true; // Is the server running
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public mTCPClient ServerConnection;
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public UdpClient ClientSocket;
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public UDPReceiver UdpReceiver;
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public ConcurrentDictionary<UInt128, mUDPClient> clientConnections; // IP Address, Client
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public MistoxClient(IPEndPoint Server) {
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// Create and listen on UDP
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ClientSocket = new UdpClient( Server.Port );
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UdpReceiver = new UDPReceiver( this );
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// Create and connect to server on TCP
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Console.WriteLine( "The client is initilized and trying to connect to the server at ip : " + Server.Address );
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try {
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ServerConnection = new mTCPClient( this, Server );
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Console.WriteLine( "Connected to the server sucessfully" );
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} catch( Exception e ) {
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Console.WriteLine( "An error has occured with the connection to the server. Error { " );
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Console.WriteLine( e.ToString() );
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Console.WriteLine( "}" );
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}
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Alive = true;
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}
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/////////////////////////////
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// Receive Methods
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/////////////////////////////
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public void UserConnected(UserConnectedPacket packet) {
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mUDPClient user = new mUDPClient(this, packet.ClientIPAddress, packet.ClientPort) {
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UserName = packet.UserName
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};
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clientConnections[user.GetConnectionKey()] = user;
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InvokeOnUserConnected(user);
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}
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public void UserDisconnected(UserDisconnectedPacket packet) {
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mUDPClient client;
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bool found = clientConnections.TryGetValue(packet.ConnectionKey, out client);
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if (found) {
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InvokeOnUserDisconnected( client );
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client.Alive = false;
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client.Dispose();
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clientConnections[packet.ConnectionKey] = null;
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}
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}
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/////////////////////////////
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// Events
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/////////////////////////////
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public event Action<dynamic> onDataReceived;
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public void InvokeOnReceived(dynamic DataPacket, IPEndPoint remote = null){
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switch (DataPacket as object) {
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case UserConnectedPacket packet:
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UserConnected(packet);
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break;
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case UserDisconnectedPacket packet:
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UserDisconnected(packet);
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break;
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case null:
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Console.WriteLine("Received a null packet.");
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break;
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default:
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onDataReceived?.Invoke(DataPacket);
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break;
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}
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}
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public event Action onServerConnected;
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public void InvokeOnServerConnected(){
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Alive = true;
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onServerConnected?.Invoke();
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}
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public event Action<mUDPClient> onUserConnected;
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public void InvokeOnUserConnected(mUDPClient ConnectedUser){
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onUserConnected?.Invoke(ConnectedUser);
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}
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public event Action<mUDPClient> onUserDisconnected;
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public void InvokeOnUserDisconnected(mUDPClient DisconnectedUser){
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onUserDisconnected?.Invoke(DisconnectedUser);
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}
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public event Action onServerDisconnected;
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public void InvokeOnServerDisconnected(){
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Alive = false;
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onServerDisconnected?.Invoke();
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}
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}
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}
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