Files
GameServer/MistoxServer/Server/ServerConnection.cs
T
2026-08-06 09:36:18 -07:00

100 lines
4.0 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Numerics;
using System.Threading;
using System.Threading.Tasks;
namespace Mistox.Server {
public class ServerConnection : IDisposable {
public string UserName { get; set; } = ""; // The Players UserName
public bool IsAuthenticated { get; set; } = false; // Has the player authenticated
public Vector3 Position { get; set; } // The ingame position of the player
public bool Connected { get; set; } = true; // Is the connection valid
private readonly MistoxServer _parent;
private readonly TcpClient _client;
private readonly IPEndPoint _remoteAddress;
private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
private readonly CancellationTokenSource _cts = new();
public ServerConnection( TcpClient tcpClient, MistoxServer parent, IPEndPoint remote ) {
_parent = parent;
_remoteAddress = remote;
_client = tcpClient;
_client.NoDelay = true;
_client.ReceiveTimeout = _parent.ConnectionTimeoutSeconds * 1000;
// Start the receive thread
Task.Run(ReceiveThread);
}
async Task ReceiveThread() {
using( NetworkStream ns = _client.GetStream() ) {
try {
byte[] headerBuffer = new byte[DataPacket.HeaderLength];
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
while( Connected && _parent.Alive ) {
// Read the header off
await ns.ReadExactlyAsync(headerBuffer, 0, DataPacket.HeaderLength, _cts.Token);
// Pack the header variables for faster memory passing
DataPacketHeader Header = new DataPacketHeader {
Type = (ushort)((headerBuffer[0] << 8) | headerBuffer[1]),
DataLength = (ushort)((headerBuffer[2] << 8) | headerBuffer[3])
};
// Make sure the data looks valid
if (Header.DataLength > payloadBuffer.Length) {
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
}
// Read off the data
await ns.ReadExactlyAsync(payloadBuffer, 0, Header.DataLength, _cts.Token);
// Create the dataobject
dynamic dataobject = DataPacket.Deserialize( Header, payloadBuffer.AsMemory(DataPacket.HeaderLength) );
// Return the object
_parent.InvokeDataReceived(this, dataobject);
}
} catch (Exception e) {
_parent.Alive = false;
Dispose();
Console.WriteLine($"[TCP] Connection lost ({_remoteAddress}): {e.Message}");
} finally {
Dispose();
}
}
}
public async Task Send<T>( T packet ) {
byte[] byteData = DataPacket.Serialize(packet);
await _sendLock.WaitAsync();
try {
await _client.GetStream().WriteAsync(byteData, 0, byteData.Length);
} finally {
_sendLock.Release();
}
}
public IPAddress getRemote() {
return _remoteAddress.Address;
}
public void Dispose() {
Connected = false;
_cts.Cancel();
_client.Close();
_sendLock.Dispose();
_cts.Dispose();
_parent.InvokeUserDisconnected(this);
// Remove this item from the Dictionary on the Server for garbage collection
}
}
}