Files
MistoxCom-Blazor-Webassembly/src/MistoxWebsite.Client/Pages/Snake.razor
T
2025-05-12 17:46:27 -07:00

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@page "/snake"
<div @onkeydown="OnKeyDown" tabindex="0" style="background-color: #333;" >
<h1 id="Score" style="width: 100%; text-align: center; color:#fff;">Score : 0</h1>
<div id="BODY" style="position: relative; margin-bottom: 5px; margin-left: 50%; right: 300px; background-color: #666; width: 600px; height: 600px;">
<!-- Game -->
@foreach(SnakePart part in SnakeParts ) {
<div style="position: absolute; left: @part.getX(); top: @part.getY(); width: 10px; height: 10px; background-color: #111; border: 0; padding: 0; margin: 0;"></div>
}
<div style="position: absolute; left: @Collectable.getX(); top: @Collectable.getY(); width: 10px; height: 10px; background-color: #f00; border: 0; padding: 0; margin: 0;"></div>
<!-- End Game -->
</div>
<div id="PauseScreen"style="position: relative; display: none; width: 500px; margin-left: 50%; right: 250px;">
<h2 style="text-align: center; color: #f00; ">Game Paused</h2>
</div>
<div style="margin: 0 40px; width: calc(100% - 80px); background-color: #777;">
<h3 style="text-align: center; font-size: 25px; color: #0f0; padding: 0; margin: 0; border: 0;">LEADERBOARD</h3>
</div>
<hr style="margin: 0px; width:calc(100% - 82px);" />
<div id="Scoreboard" style="margin: 0 40px; width: calc(100% - 80px); background-color: #777;"></div>
<h3 style="position: absolute; right: 10px; bottom: 3px; color: #fff;">Designed by Derek in California</h3>
</div>
@code {
struct SnakePart {
public int X{ get; set; }
public int Y{ get; set; }
public int Hue{ get; set; }
public string getX() {
return X * 10 + "px";
}
public string getY() {
return Y * 10 + "px";
}
}
enum Direction {
Up,
Down,
Left,
Right
}
List<SnakePart> SnakeParts = new List<SnakePart>(){
new SnakePart{ X = 5, Y = 10 }, // Tail
new SnakePart{ X = 6, Y = 10 },
new SnakePart{ X = 7, Y = 10 },
new SnakePart{ X = 8, Y = 10 } // Head
};
int Score = 0;
bool Paused = false;
Direction SnakeDirection = Direction.Right;
int FrameRate = 1000 / 10;
int HueRate = 5;
SnakePart Collectable = new SnakePart{ X = 15, Y = 15 };
void OnKeyDown(KeyboardEventArgs e) {
Console.WriteLine(e.Key);
if (e.Key.ToLower() == "w" ) {
SnakeDirection = Direction.Up;
}else if (e.Key.ToLower() == "a" ) {
SnakeDirection = Direction.Left;
}else if (e.Key.ToLower() == "s" ) {
SnakeDirection = Direction.Down;
}else if (e.Key.ToLower() == "d" ) {
SnakeDirection = Direction.Right;
}
}
bool CheckSelfHit() {
foreach(SnakePart cur in SnakeParts ) {
if (SnakeParts[SnakeParts.Count-1].X == cur.X ) {
if (SnakeParts[SnakeParts.Count-1].Y == cur.Y ) {
return false;
}
}
}
return true;
}
bool CheckBounds() {
if (SnakeParts[SnakeParts.Count-1].X > 0 && SnakeParts[SnakeParts.Count-1].X < 50 ) {
if (SnakeParts[SnakeParts.Count-1].Y > 0 && SnakeParts[SnakeParts.Count-1].Y < 50 ) {
return true;
}
}
return false;
}
bool CheckCollectibleHit() { // return true if hit
if (SnakeParts[SnakeParts.Count-1].X == Collectable.X ) {
if (SnakeParts[SnakeParts.Count-1].Y == Collectable.Y ) {
return true;
}
}
return false;
}
void ResetCollectable() {
Collectable.X = new Random().Next(1, 40);
Collectable.Y = new Random().Next(1, 40);
}
void Die() {
}
void Update() {
// Get Next Position
if( SnakeDirection == Direction.Up ) {
SnakeParts.Add( new SnakePart {
X = SnakeParts[SnakeParts.Count-1].X,
Y = SnakeParts[SnakeParts.Count-1].Y - 1,
Hue = SnakeParts[SnakeParts.Count-1].Hue + HueRate
});
}else if (SnakeDirection == Direction.Right ) {
SnakeParts.Add( new SnakePart {
X = SnakeParts[SnakeParts.Count-1].X + 1,
Y = SnakeParts[SnakeParts.Count-1].Y,
Hue = SnakeParts[SnakeParts.Count-1].Hue + HueRate
});
}else if (SnakeDirection == Direction.Down ) {
SnakeParts.Add( new SnakePart {
X = SnakeParts[SnakeParts.Count-1].X,
Y = SnakeParts[SnakeParts.Count-1].Y + 1,
Hue = SnakeParts[SnakeParts.Count-1].Hue + HueRate
});
}else if (SnakeDirection == Direction.Left ) {
SnakeParts.Add( new SnakePart {
X = SnakeParts[SnakeParts.Count-1].X - 1,
Y = SnakeParts[SnakeParts.Count-1].Y,
Hue = SnakeParts[SnakeParts.Count-1].Hue + HueRate
});
}
if (CheckSelfHit() && CheckBounds() ) {
if( CheckCollectibleHit() ) {
Score += 1;
ResetCollectable();
} else {
SnakeParts.RemoveAt( 0 );
}
} else {
Die();
}
StateHasChanged();
}
protected override void OnInitialized() {
ResetCollectable();
var timer = new System.Threading.Timer((e) => {
if (!Paused){
Update();
}
}, null, 0, FrameRate );
}
}