Update To new godot system, Migrate the login system to auth.mistox.com
This commit is contained in:
@@ -2,15 +2,15 @@
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dock_3_selected_tab_idx=0
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dock_4_selected_tab_idx=0
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dock_5_selected_tab_idx=0
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dock_5_selected_tab_idx=1
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dock_floating={}
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dock_filesystem_h_split_offset=360
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dock_filesystem_v_split_offset=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://")
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dock_filesystem_selected_paths=PackedStringArray("res://Scripts/Game/Humanoid.cs")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://Scripts/", "res://Scripts/Game/", "res://Scripts/Game/Tools/", "res://Scenes/")
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dock_node_current_tab=0
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dock_history_include_scene=true
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dock_history_include_global=true
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@@ -19,8 +19,8 @@ dock_closed=[]
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dock_split_2=0
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=270
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dock_hsplit_3=-270
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dock_hsplit_2=298
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dock_hsplit_3=-472
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dock_hsplit_4=0
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dock_3="Scene,Import"
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dock_4="FileSystem"
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@@ -31,8 +31,9 @@ dock_5="Inspector,Node,History"
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open_scenes=PackedStringArray("res://Scenes/GameRoot.tscn")
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current_scene="res://Scenes/GameRoot.tscn"
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center_split_offset=0
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=1
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selected_default_debugger_tab_idx=1
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selected_main_editor_idx=0
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selected_bottom_panel_item=1
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[EditorWindow]
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@@ -51,8 +52,8 @@ zoom_factor=1.0
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[GameView]
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floating_window_rect=Rect2i(0, 0, 0, 0)
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floating_window_screen=-1
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floating_window_rect=Rect2i(951, 487, 1938, 1151)
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floating_window_screen=0
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[ShaderEditor]
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@@ -60,3 +61,13 @@ open_shaders=[]
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split_offset=300
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selected_shader=""
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text_shader_zoom_factor=1.0
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[editor_log]
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log_filter_0=true
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log_filter_2=true
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log_filter_1=true
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log_filter_3=true
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log_filter_4=true
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collapse=false
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show_search=true
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+544
-543
File diff suppressed because it is too large
Load Diff
@@ -1,32 +1,18 @@
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res://addons/terrain_3d/src/asset_dock.tscn
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res://addons/terrain_3d/src/bake_lod_dialog.tscn
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res://addons/terrain_3d/src/channel_packer.tscn
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res://addons/terrain_3d/tools/importer.tscn
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res://Prefab/Pickups/pickup_item.tscn
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res://Prefab/Players/inventory.tscn
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res://Prefab/Players/main_player.tscn
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res://Prefab/Tools/Sniper.tscn
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res://Prefab/UI/select_tool_frame.tscn
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res://Prefab/UI/split_item_frame.tscn
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res://Prefab/bullet.tscn
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res://Prefab/sun.tscn
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res://Scenes/GameRoot.tscn
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res://Scenes/Map0.tscn
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res://Scripts/Game/Alert.cs
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res://Scripts/Game/Bullet.cs
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res://Scripts/Game/DayCycle.cs
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res://Scripts/Game/Humanoid.cs
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res://Scripts/Game/Inventory.cs
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res://Scripts/Singleton/MistoxNet.cs
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res://Scripts/MainMenu/MainMenu.cs
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res://Scripts/Game/Bullet.cs
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res://Scripts/Game/Pickup.cs
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res://Scripts/Game/Alert.cs
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res://Scripts/MainMenu/PreGame.cs
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res://Scripts/Game/Inventory.cs
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res://Scripts/Game/SpawnPoint.cs
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res://Scripts/Game/Tools/SelectTool.cs
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res://Scripts/Game/Tools/Sniper.cs
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res://Scripts/MainMenu/GameHandler.cs
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res://Scripts/MainMenu/MainMenu.cs
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res://Scripts/MainMenu/PreGame.cs
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res://Scripts/MainMenu/SessionHandler.cs
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res://Scripts/MainMenu/Settings.cs
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res://Scripts/Singleton/ItemStats.cs
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res://Scripts/Singleton/MistoxNet.cs
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res://Scripts/Singleton/Options.cs
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res://Scripts/Singleton/Reference.cs
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res://Scripts/MainMenu/Settings.cs
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res://Scripts/Singleton/Options.cs
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res://Scripts/Game/Humanoid.cs
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res://Scripts/MainMenu/GameHandler.cs
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res://Scripts/MainMenu/SessionHandler.cs
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res://Scripts/Game/Tools/Sniper.cs
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@@ -1,10 +1,11 @@
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[editor_metadata]
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executable_path="/usr/lib/godot-mono/godot.linuxbsd.editor.x86_64.mono"
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use_advanced_connections=false
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[recent_files]
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scenes=["res://Scenes/GameRoot.tscn"]
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scenes=["res://Scenes/Map0.tscn", "res://Scenes/GameRoot.tscn"]
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[uid_upgrade_tool]
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@@ -36,3 +37,7 @@ run_instances_config=Array[Dictionary]([{
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"override_features": false
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}])
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run_instance_count=3.0
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[game_view]
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select_mode=0
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