Refactor all gameItem into one object for easier stats
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@@ -9,7 +9,7 @@ dock_filesystem_v_split_offset=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://Scripts/Game/Humanoid.cs")
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dock_filesystem_selected_paths=PackedStringArray("res://Scenes/Map0.tscn")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://Scripts/", "res://Scripts/Game/", "res://Scripts/Game/Tools/", "res://Scenes/")
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dock_node_current_tab=0
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dock_history_include_scene=true
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@@ -19,8 +19,8 @@ dock_closed=[]
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dock_split_2=0
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=298
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dock_hsplit_3=-472
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dock_hsplit_2=319
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dock_hsplit_3=-250
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dock_hsplit_4=0
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dock_3="Scene,Import"
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dock_4="FileSystem"
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@@ -28,18 +28,18 @@ dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://Scenes/GameRoot.tscn")
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current_scene="res://Scenes/GameRoot.tscn"
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open_scenes=PackedStringArray("res://Scenes/GameRoot.tscn", "res://Scenes/Map0.tscn")
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current_scene="res://Scenes/Map0.tscn"
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center_split_offset=0
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selected_default_debugger_tab_idx=1
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selected_main_editor_idx=0
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selected_bottom_panel_item=1
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selected_main_editor_idx=1
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selected_bottom_panel_item=15
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[EditorWindow]
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screen=0
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mode="maximized"
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position=Vector2i(0, 42)
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mode="fullscreen"
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position=Vector2i(0, 66)
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[ScriptEditor]
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