Refactor all gameItem into one object for easier stats
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@@ -13,7 +13,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("Test")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+3fc7c69a96bde1d2ba086c3140610de1d18e7f6a")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+063b70a4d5ecd81890e3163124f6ce061084e570")]
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[assembly: System.Reflection.AssemblyProductAttribute("Test")]
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[assembly: System.Reflection.AssemblyTitleAttribute("Test")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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