Refactor all gameItem into one object for easier stats

This commit is contained in:
derek.holloway
2025-12-17 19:13:10 -08:00
parent 063b70a4d5
commit 25e86a6990
201 changed files with 1829 additions and 868 deletions
@@ -1,12 +1,10 @@
is_global = true
build_property.GodotDisabledSourceGenerators =
build_property.GodotProjectDir = /home/derek/Desktop/PolyphiaGame/
build_property.GodotProjectDirBase64 = L2hvbWUvZGVyZWsvRGVza3RvcC9Qb2x5cGhpYUdhbWUv
build_property.GodotProjectDir = /Users/derekholloway/Desktop/PolyphiaGame/
build_property.GodotProjectDirBase64 =
build_property.GodotSourceGenerators =
build_property.IsGodotToolsProject =
build_property.TargetFramework = net8.0
build_property.TargetFrameworkIdentifier = .NETCoreApp
build_property.TargetFrameworkVersion = v8.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
@@ -15,7 +13,7 @@ build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Test
build_property.ProjectDir = /home/derek/Desktop/PolyphiaGame/
build_property.ProjectDir = /Users/derekholloway/Desktop/PolyphiaGame/
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.EffectiveAnalysisLevelStyle = 8.0