Refactor all gameItem into one object for easier stats
This commit is contained in:
@@ -0,0 +1,11 @@
|
||||
using Godot;
|
||||
|
||||
public partial class Pickup : RigidBody3D {
|
||||
|
||||
[Export]
|
||||
public int ItemID {get; set;}
|
||||
|
||||
[Export]
|
||||
public int Quantity {get; set;}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user