init commit
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@@ -0,0 +1,28 @@
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[gd_scene load_steps=4 format=3 uid="uid://ck3xxdbmcedjx"]
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[ext_resource type="Script" path="res://Scripts/Game/Bullet.cs" id="1_03ucf"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_ny6id"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_lhbkk"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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[node name="Bullet" type="RigidBody3D"]
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continuous_cd = true
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contact_monitor = true
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max_contacts_reported = 1
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script = ExtResource("1_03ucf")
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[node name="Collider" type="CollisionShape3D" parent="."]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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shape = SubResource("SphereShape3D_ny6id")
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[node name="Mesh" type="CSGSphere3D" parent="."]
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radius = 0.25
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_lhbkk")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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