init commit

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2025-05-12 18:07:43 -07:00
commit b410345c18
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using Godot;
using System;
public partial class DayCycle : DirectionalLight3D {
Options _Options;
Reference _Reference;
public override void _Process(double delta) {
_Options = GetNode<Options>( "/root/Options" );
_Reference = GetNode<Reference>("/root/Reference");
if ( _Options.isServer ){
Rotation = Rotation + new Vector3(Convert.ToSingle(delta),0,0);
}
}
}