init commit

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2025-05-12 18:07:43 -07:00
commit b410345c18
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using Godot;
public partial class SpawnPoint : Node3D {
Options _Options;
Reference _Reference;
public override void _EnterTree() {
_Reference = GetNode<Reference>("/root/Reference");
_Reference.PlayerSpawnPoints = this.GetChild<Node3D>(0);
_Reference.ItemSpawnPoints = this.GetChild<Node3D>(1);
}
}