init commit
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using Godot;
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public interface ITool {
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public int ToolID{ get; }
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public void Equiped();
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public void UnEquipped();
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public void LeftMouseDown();
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public void LeftMouseUp();
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public void RightMouseDown();
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public void RightMouseUp();
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public void KeyPress( Key key );
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public void KeyRelease( Key key );
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}
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