init commit
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using Godot;
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public partial class SessionHandler : Panel {
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Options _Options;
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Reference _Reference;
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[Export] LineEdit UsernameBox;
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[Export] LineEdit PasswordBox;
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public override void _Ready() {
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_Options = GetNode<Options>( "/root/Options" );
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_Reference = GetNode<Reference>("/root/Reference");
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_Reference.SessionHandler = this;
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}
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public async void onLogin() {
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(bool, Account) User = await _Reference.MistoxNet.TryLogin( UsernameBox.Text, PasswordBox.Text );
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if( User.Item1 ) {
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_Reference.Alert.PerformAlert( "Login Success" );
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_Options._SettingsFile.Game.UserName = User.Item2.UserName;
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_Options._SettingsFile.Game.SessionToken = User.Item2.PasswordHash;
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_Options._SettingsFile.Save();
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GetParent<Control>().Visible = false;
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} else {
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_Reference.Alert.PerformAlert("Login Failed");
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}
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}
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public void onRegister() {
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OS.ShellOpen("https://www.mistox.net/account/register");
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}
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}
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