init commit
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Polyphia"
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run/main_scene="res://Scenes/GameRoot.tscn"
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config/use_custom_user_dir=true
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config/custom_user_dir_name="Mistox/Polyphia"
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config/features=PackedStringArray("4.3", "C#", "Forward Plus")
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boot_splash/show_image=false
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config/icon="res://icon.svg"
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[autoload]
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MistoxNet="*res://Scripts/Singleton/MistoxNet.cs"
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Options="*res://Scripts/Singleton/Options.cs"
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Reference="*res://Scripts/Singleton/Reference.cs"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/energy_saving/keep_screen_on=false
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[dotnet]
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project/assembly_name="Test"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/terrain_3d/plugin.cfg")
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[input]
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Jump={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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Left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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Right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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Forward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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Backward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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3d/run_on_separate_thread=true
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[rendering]
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driver/threads/thread_model=2
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textures/vram_compression/import_etc2_astc=true
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
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anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/screen_space_aa=1
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anti_aliasing/quality/use_taa=true
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