Update bugs and ideaboard

This commit is contained in:
2025-05-12 18:21:03 -07:00
parent b410345c18
commit d13d869c77
9 changed files with 68 additions and 41 deletions
+33 -27
View File
@@ -1,16 +1,20 @@
Abilities
Vitality = 25% more health
Stamina = 25% more stamina w/ 25% faster recharge
Strength = 25% more backpack weight allowance
Sell outposts - { Sell for credits }
Weight needs to be per quantity of item - not just item slot
To add a pickup item
Add the item to the pickups folder
Add the item to the ItemSpawner List
Set the ID in the item metadata to match its spot in the list
RPC cannot reside inside of Tool Scripts due to them not being the same replication across all peers
Survival Game
look at item to pick up 'e' for third person and click for third [No nearby]
normal weapons with bullet drop bullet travel time
snipers but rare [Maybe special]
Abilities selectable at spawn
a max 20 credit slider where you can spend them on traits
Stamina -> run for longer distances
Strength -> carry more weight
Vitality -> Have more base health
Stealth -> Approximate location on map is bigger
More weight slows player some
Backpacks [more weight slows though]
Backpacks -> Add slots but not weight
Oddball style game
Map that shows the relitive area of the top player
@@ -20,33 +24,35 @@ spawn with classes
no attachments
unlock guns with experience
no health regen
final hit headshots = 20 credits
final hit bodyshots = 10 credits
classes require credits to spawn with better stuff
credits are transferrable between servers and sessions
one dynamicly roaming entity of the night ( Impossible to kill, when near heart starts pumping and vinegrette ) - Focuses on odd baller
inventory and credits are transferrable between servers and sessions
combat loggging - if leave in combat start from scratch
one dynamicly roaming entity of the night ( Impossible to kill, when near heart starts pumping and vinegrette )
goes after people possible to get away
If oddball is stationary for a long time start to shrink map ring
----Dynamic weather ( rain, fog, thunder, lightning )
----floods that cause roaring rivers to fill that cannot be swam
Dyanmic day and night cycle
Dynamic weather ( rain, fog, thunder, lightning )
floods that cause roaring rivers to fill that cannot be swam
Fires that char trees(no leaves), regrows in 3ish days
Master leaderboard in the main menu of top players per rank
Ranked lobby ( Disabled until player base )
small towns around a main centralized area( ie city or temple )
large servers
random spawned skin boxes that require credits to open
purchaseable skins
purchasable skins
bullet penatration on certain materials
bullet reflection on certain materials
No kill leader until you get at least 2 kills minimum
FIX:
Finish adding recoil to gun
Finish Take Damage Function
Link kills to database and award credits
Build Leaderboard in SQL and add UserName, SessionNetworkID, TotalKills, TotalDeaths, OddballTime
When looking at an object and deselecting the select tool the texture stays
When player dies, need to respawn player
When a backpack is picked up or dropped the entire Inventory UI is going to have to reset and there is no easy way to do that yet
When connecting to a remote host all of the network spawning and timing including RPC go out of whack
Move all health related stuff to the server
Dropping items doesnt appear for everyone
Tournament mode
all players spawn at the same time
hold oddball for 30mins total
server quits introducing people into game after 5 hrs. (last man standing mode)
last person in server wins
on death quit to new server
everyone becomes oddball
less players alive equal less oddball area