Update bugs and ideaboard

This commit is contained in:
2025-05-12 18:21:03 -07:00
parent b410345c18
commit d13d869c77
9 changed files with 68 additions and 41 deletions
@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Test")] [assembly: System.Reflection.AssemblyCompanyAttribute("Test")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] [assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] [assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")] [assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+b410345c18ec0f4eca17d0240161b0de5e73e4dc")]
[assembly: System.Reflection.AssemblyProductAttribute("Test")] [assembly: System.Reflection.AssemblyProductAttribute("Test")]
[assembly: System.Reflection.AssemblyTitleAttribute("Test")] [assembly: System.Reflection.AssemblyTitleAttribute("Test")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] [assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
@@ -1 +1 @@
6a69ce49b8ae7fbc67f796ccadb5ee060e7dfb54a6435785aa94d01f9fb4dc29 52fa786061ead691e37192045ba944a82a192a1506f52a713be04954f27f99d8
@@ -1,6 +1,6 @@
is_global = true is_global = true
build_property.GodotDisabledSourceGenerators = build_property.GodotDisabledSourceGenerators =
build_property.GodotProjectDir = /home/derek/Desktop/Polyphia-main/ build_property.GodotProjectDir = /home/derek/Desktop/PolyphiaGame/
build_property.GodotProjectDirBase64 = build_property.GodotProjectDirBase64 =
build_property.GodotSourceGenerators = build_property.GodotSourceGenerators =
build_property.IsGodotToolsProject = build_property.IsGodotToolsProject =
@@ -13,7 +13,7 @@ build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules = build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Test build_property.RootNamespace = Test
build_property.ProjectDir = /home/derek/Desktop/Polyphia-main/ build_property.ProjectDir = /home/derek/Desktop/PolyphiaGame/
build_property.EnableComHosting = build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop = build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.EffectiveAnalysisLevelStyle = 6.0 build_property.EffectiveAnalysisLevelStyle = 6.0
Binary file not shown.
@@ -1,17 +1,17 @@
{ {
"format": 1, "format": 1,
"restore": { "restore": {
"/home/derek/Desktop/Polyphia-main/Test.csproj": {} "/home/derek/Desktop/PolyphiaGame/Test.csproj": {}
}, },
"projects": { "projects": {
"/home/derek/Desktop/Polyphia-main/Test.csproj": { "/home/derek/Desktop/PolyphiaGame/Test.csproj": {
"version": "1.0.0", "version": "1.0.0",
"restore": { "restore": {
"projectUniqueName": "/home/derek/Desktop/Polyphia-main/Test.csproj", "projectUniqueName": "/home/derek/Desktop/PolyphiaGame/Test.csproj",
"projectName": "Test", "projectName": "Test",
"projectPath": "/home/derek/Desktop/Polyphia-main/Test.csproj", "projectPath": "/home/derek/Desktop/PolyphiaGame/Test.csproj",
"packagesPath": "/home/derek/.nuget/packages/", "packagesPath": "/home/derek/.nuget/packages/",
"outputPath": "/home/derek/Desktop/Polyphia-main/.godot/mono/temp/obj/", "outputPath": "/home/derek/Desktop/PolyphiaGame/.godot/mono/temp/obj/",
"projectStyle": "PackageReference", "projectStyle": "PackageReference",
"configFilePaths": [ "configFilePaths": [
"/home/derek/.nuget/NuGet/NuGet.Config" "/home/derek/.nuget/NuGet/NuGet.Config"
+3 -3
View File
@@ -1276,11 +1276,11 @@
"project": { "project": {
"version": "1.0.0", "version": "1.0.0",
"restore": { "restore": {
"projectUniqueName": "/home/derek/Desktop/Polyphia-main/Test.csproj", "projectUniqueName": "/home/derek/Desktop/PolyphiaGame/Test.csproj",
"projectName": "Test", "projectName": "Test",
"projectPath": "/home/derek/Desktop/Polyphia-main/Test.csproj", "projectPath": "/home/derek/Desktop/PolyphiaGame/Test.csproj",
"packagesPath": "/home/derek/.nuget/packages/", "packagesPath": "/home/derek/.nuget/packages/",
"outputPath": "/home/derek/Desktop/Polyphia-main/.godot/mono/temp/obj/", "outputPath": "/home/derek/Desktop/PolyphiaGame/.godot/mono/temp/obj/",
"projectStyle": "PackageReference", "projectStyle": "PackageReference",
"configFilePaths": [ "configFilePaths": [
"/home/derek/.nuget/NuGet/NuGet.Config" "/home/derek/.nuget/NuGet/NuGet.Config"
+2 -2
View File
@@ -1,8 +1,8 @@
{ {
"version": 2, "version": 2,
"dgSpecHash": "s2J7AxmpjrE=", "dgSpecHash": "L5hG2z1zRX8=",
"success": true, "success": true,
"projectFilePath": "/home/derek/Desktop/Polyphia-main/Test.csproj", "projectFilePath": "/home/derek/Desktop/PolyphiaGame/Test.csproj",
"expectedPackageFiles": [ "expectedPackageFiles": [
"/home/derek/.nuget/packages/godot.sourcegenerators/4.3.0/godot.sourcegenerators.4.3.0.nupkg.sha512", "/home/derek/.nuget/packages/godot.sourcegenerators/4.3.0/godot.sourcegenerators.4.3.0.nupkg.sha512",
"/home/derek/.nuget/packages/godotsharp/4.3.0/godotsharp.4.3.0.nupkg.sha512", "/home/derek/.nuget/packages/godotsharp/4.3.0/godotsharp.4.3.0.nupkg.sha512",
Executable
+21
View File
@@ -0,0 +1,21 @@
Picking up quantity items dont auto combine
inventory weight on quantity items need to be totalweight/quantity
MistoxNet -> keep track of players in each lobby + open and close lobbies based on BASEPORT + LobbyNumber
Settings File Needs To be encrypted when stored on local computer due to storing password key
Map1 - Port 5000
Map
MainMenu
Map2 - Port 6000
Map
MainMenu
Map3 - Port 7040
Map
MainMenu
Map4 - Port 8000
Map
MainMenu
+33 -27
View File
@@ -1,16 +1,20 @@
Abilities Sell outposts - { Sell for credits }
Vitality = 25% more health Weight needs to be per quantity of item - not just item slot
Stamina = 25% more stamina w/ 25% faster recharge
Strength = 25% more backpack weight allowance
To add a pickup item Survival Game
Add the item to the pickups folder look at item to pick up 'e' for third person and click for third [No nearby]
Add the item to the ItemSpawner List normal weapons with bullet drop bullet travel time
Set the ID in the item metadata to match its spot in the list snipers but rare [Maybe special]
RPC cannot reside inside of Tool Scripts due to them not being the same replication across all peers
Abilities selectable at spawn
a max 20 credit slider where you can spend them on traits
Stamina -> run for longer distances
Strength -> carry more weight
Vitality -> Have more base health
Stealth -> Approximate location on map is bigger
More weight slows player some More weight slows player some
Backpacks [more weight slows though] Backpacks -> Add slots but not weight
Oddball style game Oddball style game
Map that shows the relitive area of the top player Map that shows the relitive area of the top player
@@ -20,33 +24,35 @@ spawn with classes
no attachments no attachments
unlock guns with experience unlock guns with experience
no health regen
final hit headshots = 20 credits final hit headshots = 20 credits
final hit bodyshots = 10 credits final hit bodyshots = 10 credits
classes require credits to spawn with better stuff classes require credits to spawn with better stuff
credits are transferrable between servers and sessions inventory and credits are transferrable between servers and sessions
one dynamicly roaming entity of the night ( Impossible to kill, when near heart starts pumping and vinegrette ) - Focuses on odd baller combat loggging - if leave in combat start from scratch
one dynamicly roaming entity of the night ( Impossible to kill, when near heart starts pumping and vinegrette )
goes after people possible to get away goes after people possible to get away
If oddball is stationary for a long time start to shrink map ring Dyanmic day and night cycle
----Dynamic weather ( rain, fog, thunder, lightning ) Dynamic weather ( rain, fog, thunder, lightning )
----floods that cause roaring rivers to fill that cannot be swam floods that cause roaring rivers to fill that cannot be swam
Fires that char trees(no leaves), regrows in 3ish days
Master leaderboard in the main menu of top players per rank Master leaderboard in the main menu of top players per rank
Ranked lobby ( Disabled until player base ) Ranked lobby ( Disabled until player base )
small towns around a main centralized area( ie city or temple ) small towns around a main centralized area( ie city or temple )
large servers large servers
random spawned skin boxes that require credits to open random spawned skin boxes that require credits to open
purchaseable skins purchasable skins
bullet penatration on certain materials bullet penatration on certain materials
bullet reflection on certain materials bullet reflection on certain materials
No kill leader until you get at least 2 kills minimum
FIX: Tournament mode
Finish adding recoil to gun all players spawn at the same time
Finish Take Damage Function hold oddball for 30mins total
Link kills to database and award credits
Build Leaderboard in SQL and add UserName, SessionNetworkID, TotalKills, TotalDeaths, OddballTime server quits introducing people into game after 5 hrs. (last man standing mode)
When looking at an object and deselecting the select tool the texture stays last person in server wins
When player dies, need to respawn player on death quit to new server
When a backpack is picked up or dropped the entire Inventory UI is going to have to reset and there is no easy way to do that yet everyone becomes oddball
When connecting to a remote host all of the network spawning and timing including RPC go out of whack less players alive equal less oddball area
Move all health related stuff to the server
Dropping items doesnt appear for everyone