Sell outposts - { Sell for credits } Weight needs to be per quantity of item - not just item slot Survival Game look at item to pick up 'e' for third person and click for third [No nearby] normal weapons with bullet drop bullet travel time snipers but rare [Maybe special] Abilities selectable at spawn a max 20 credit slider where you can spend them on traits Stamina -> run for longer distances Strength -> carry more weight Vitality -> Have more base health Stealth -> Approximate location on map is bigger More weight slows player some Backpacks -> Add slots but not weight Oddball style game Map that shows the relitive area of the top player spawn with classes 2 mags no attachments unlock guns with experience no health regen final hit headshots = 20 credits final hit bodyshots = 10 credits classes require credits to spawn with better stuff inventory and credits are transferrable between servers and sessions combat loggging - if leave in combat start from scratch one dynamicly roaming entity of the night ( Impossible to kill, when near heart starts pumping and vinegrette ) goes after people possible to get away Dyanmic day and night cycle Dynamic weather ( rain, fog, thunder, lightning ) floods that cause roaring rivers to fill that cannot be swam Fires that char trees(no leaves), regrows in 3ish days Master leaderboard in the main menu of top players per rank Ranked lobby ( Disabled until player base ) small towns around a main centralized area( ie city or temple ) large servers random spawned skin boxes that require credits to open purchasable skins bullet penatration on certain materials bullet reflection on certain materials No kill leader until you get at least 2 kills minimum Tournament mode all players spawn at the same time hold oddball for 30mins total server quits introducing people into game after 5 hrs. (last man standing mode) last person in server wins on death quit to new server everyone becomes oddball less players alive equal less oddball area