using Godot; using System; public partial class PreGame : Control { Options _Options; Reference _Reference; Label _AbilityLabel; public Ability _Ability = Ability.None; [Export] public PackedScene Backpack; public override void _Ready() { _Reference = GetNode("/root/Reference"); _Options = GetNode( "/root/Options" ); _Reference.PreGame = this; _AbilityLabel = this.GetChild