using Godot; public partial class SessionHandler : Panel { Options _Options; Reference _Reference; [Export] LineEdit UsernameBox; [Export] LineEdit PasswordBox; public override void _Ready() { _Options = GetNode( "/root/Options" ); _Reference = GetNode("/root/Reference"); _Reference.SessionHandler = this; } public async void onLogin() { (bool, Account) User = await _Reference.MistoxNet.TryLogin( UsernameBox.Text, PasswordBox.Text ); if( User.Item1 ) { _Reference.Alert.PerformAlert( "Login Success" ); _Options._SettingsFile.Game.UserName = User.Item2.UserName; _Options._SettingsFile.Game.SessionToken = User.Item2.PasswordHash; _Options._SettingsFile.Save(); GetParent().Visible = false; } else { _Reference.Alert.PerformAlert("Login Failed"); } } public void onRegister() { OS.ShellOpen("https://www.mistox.net/account/register"); } }