using Godot; public partial class Reference : Node { public MistoxNet MistoxNet { get; set; } public Alert Alert { get; set; } public GameHandler GameHandler { get; set; } public Humanoid Humanoid { get; set; } public Inventory Inventory { get; set; } public Node Workspace { get; set; } public WorldEnvironment Lighting { get; set; } public Control GameUI { get; set; } public Camera3D Camera { get; set; } public MainMenu MainMenu { get; set; } public PreGame PreGame { get; set; } public Settings SettingsFrame { get; set; } public SessionHandler SessionHandler { get; set; } public Control ToolBar{ get; set; } public MultiplayerSpawner GameSpawner { get; set; } public Node3D PlayerSpawnPoints { get; set; } public MultiplayerSpawner ItemSpawner{ get; set; } public Node3D ItemSpawnPoints { get; set; } public Node ItemSpawnPath{ get; set; } }