Abilities Vitality = 25% more health Stamina = 25% more stamina w/ 25% faster recharge Strength = 25% more backpack weight allowance To add a pickup item Add the item to the pickups folder Add the item to the ItemSpawner List Set the ID in the item metadata to match its spot in the list RPC cannot reside inside of Tool Scripts due to them not being the same replication across all peers More weight slows player some Backpacks [more weight slows though] Oddball style game Map that shows the relitive area of the top player spawn with classes 2 mags no attachments unlock guns with experience final hit headshots = 20 credits final hit bodyshots = 10 credits classes require credits to spawn with better stuff credits are transferrable between servers and sessions one dynamicly roaming entity of the night ( Impossible to kill, when near heart starts pumping and vinegrette ) - Focuses on odd baller goes after people possible to get away If oddball is stationary for a long time start to shrink map ring ----Dynamic weather ( rain, fog, thunder, lightning ) ----floods that cause roaring rivers to fill that cannot be swam Master leaderboard in the main menu of top players per rank Ranked lobby ( Disabled until player base ) small towns around a main centralized area( ie city or temple ) large servers random spawned skin boxes that require credits to open purchaseable skins bullet penatration on certain materials bullet reflection on certain materials FIX: Finish adding recoil to gun Finish Take Damage Function Link kills to database and award credits Build Leaderboard in SQL and add UserName, SessionNetworkID, TotalKills, TotalDeaths, OddballTime When looking at an object and deselecting the select tool the texture stays When player dies, need to respawn player When a backpack is picked up or dropped the entire Inventory UI is going to have to reset and there is no easy way to do that yet When connecting to a remote host all of the network spawning and timing including RPC go out of whack Move all health related stuff to the server Dropping items doesnt appear for everyone