[gd_scene load_steps=6 format=3 uid="uid://bjmc27ndhma8q"] [ext_resource type="Script" path="res://Scripts/Game/Pickup.cs" id="1_0i5j3"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_njxef"] [sub_resource type="SphereShape3D" id="SphereShape3D_6ne7j"] [sub_resource type="SphereMesh" id="SphereMesh_tycpf"] [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_1v1sx"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 1 properties/1/path = NodePath(".:rotation") properties/1/spawn = true properties/1/replication_mode = 1 [node name="Pickup Item" type="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.4119, 9.14194, -12.0754) physics_material_override = SubResource("PhysicsMaterial_njxef") freeze_mode = 1 script = ExtResource("1_0i5j3") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) shape = SubResource("SphereShape3D_6ne7j") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) mesh = SubResource("SphereMesh_tycpf") [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_1v1sx")