using Godot; public partial class ItemStats : Node { // Item 0 public StatItem[] stats = { new StatItem{ ItemName = "Sniper", InventorySize = new Vector2I(1, 4), Weight = 400, IsQuantityItem = false, ToolPath = "res://Prefab/Tools/Sniper.tscn", ToolDamage = 50 }, // Item 1 new StatItem{ }, // Item 2 new StatItem{ }, }; } public class StatItem { public string ItemName {get; set;} = ""; public Vector2I InventorySize {get; set;} public int Weight {get; set;} public bool IsQuantityItem {get; set;} public int MaxQuantity {get; set;} public string ToolPath {get; set;} public int ToolDamage { get; set; } }