Files

17 lines
379 B
C#

using Godot;
using System;
public partial class DayCycle : DirectionalLight3D {
Options _Options;
Reference _Reference;
public override void _Process(double delta) {
_Options = GetNode<Options>( "/root/Options" );
_Reference = GetNode<Reference>("/root/Reference");
if ( _Options.isServer ){
Rotation += new Vector3(Convert.ToSingle(delta),0,0);
}
}
}