; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji | FileCheck -check-prefix=VI %s ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 | FileCheck -check-prefix=GFX9 %s ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 | FileCheck -check-prefix=GFX10 %s ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 | FileCheck -check-prefix=GFX10 %s ; =================================================================================== ; V_AND_OR_B32 ; =================================================================================== define amdgpu_ps float @and_or(i32 %a, i32 %b, i32 %c) { ; VI-LABEL: and_or: ; VI: ; %bb.0: ; VI-NEXT: v_and_b32_e32 v0, v0, v1 ; VI-NEXT: v_or_b32_e32 v0, v0, v2 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: and_or: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_and_or_b32 v0, v0, v1, v2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: and_or: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_and_or_b32 v0, v0, v1, v2 ; GFX10-NEXT: ; return to shader part epilog %x = and i32 %a, %b %result = or i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } ; ThreeOp instruction variant not used due to Constant Bus Limitations define amdgpu_ps float @and_or_vgpr_b(i32 inreg %a, i32 %b, i32 inreg %c) { ; VI-LABEL: and_or_vgpr_b: ; VI: ; %bb.0: ; VI-NEXT: v_and_b32_e32 v0, s2, v0 ; VI-NEXT: v_or_b32_e32 v0, s3, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: and_or_vgpr_b: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_and_b32_e32 v0, s2, v0 ; GFX9-NEXT: v_or_b32_e32 v0, s3, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: and_or_vgpr_b: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_and_or_b32 v0, s2, v0, s3 ; GFX10-NEXT: ; return to shader part epilog %x = and i32 %a, %b %result = or i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @and_or_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) { ; VI-LABEL: and_or_vgpr_ab: ; VI: ; %bb.0: ; VI-NEXT: v_and_b32_e32 v0, v0, v1 ; VI-NEXT: v_or_b32_e32 v0, s2, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: and_or_vgpr_ab: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_and_or_b32 v0, v0, v1, s2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: and_or_vgpr_ab: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_and_or_b32 v0, v0, v1, s2 ; GFX10-NEXT: ; return to shader part epilog %x = and i32 %a, %b %result = or i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @and_or_vgpr_const(i32 %a, i32 %b) { ; VI-LABEL: and_or_vgpr_const: ; VI: ; %bb.0: ; VI-NEXT: v_and_b32_e32 v0, 4, v0 ; VI-NEXT: v_or_b32_e32 v0, v0, v1 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: and_or_vgpr_const: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_and_or_b32 v0, v0, 4, v1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: and_or_vgpr_const: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_and_or_b32 v0, v0, 4, v1 ; GFX10-NEXT: ; return to shader part epilog %x = and i32 4, %a %result = or i32 %x, %b %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @and_or_vgpr_const_inline_const(i32 %a) { ; VI-LABEL: and_or_vgpr_const_inline_const: ; VI: ; %bb.0: ; VI-NEXT: v_and_b32_e32 v0, 20, v0 ; VI-NEXT: v_or_b32_e32 v0, 0x808, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: and_or_vgpr_const_inline_const: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v1, 0x808 ; GFX9-NEXT: v_and_or_b32 v0, v0, 20, v1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: and_or_vgpr_const_inline_const: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_and_or_b32 v0, v0, 20, 0x808 ; GFX10-NEXT: ; return to shader part epilog %x = and i32 20, %a %result = or i32 %x, 2056 %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @and_or_vgpr_inline_const_x2(i32 %a) { ; VI-LABEL: and_or_vgpr_inline_const_x2: ; VI: ; %bb.0: ; VI-NEXT: v_and_b32_e32 v0, 4, v0 ; VI-NEXT: v_or_b32_e32 v0, 1, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: and_or_vgpr_inline_const_x2: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_and_or_b32 v0, v0, 4, 1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: and_or_vgpr_inline_const_x2: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_and_or_b32 v0, v0, 4, 1 ; GFX10-NEXT: ; return to shader part epilog %x = and i32 4, %a %result = or i32 %x, 1 %bc = bitcast i32 %result to float ret float %bc } define <2 x i32> @v_and_or_v2i32(<2 x i32> %a, <2 x i32> %b, <2 x i32> %c) { ; VI-LABEL: v_and_or_v2i32: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_and_b32_e32 v1, v1, v3 ; VI-NEXT: v_and_b32_e32 v0, v0, v2 ; VI-NEXT: v_or_b32_e32 v1, v1, v5 ; VI-NEXT: v_or_b32_e32 v0, v0, v4 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_and_or_v2i32: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_and_or_b32 v1, v1, v3, v5 ; GFX9-NEXT: v_and_or_b32 v0, v0, v2, v4 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_and_or_v2i32: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_and_or_b32 v0, v0, v2, v4 ; GFX10-NEXT: v_and_or_b32 v1, v1, v3, v5 ; GFX10-NEXT: s_setpc_b64 s[30:31] %x = and <2 x i32> %a, %b %result = or <2 x i32> %x, %c ret <2 x i32> %result } ; ThreeOp instruction variant not used due to Constant Bus Limitations define <2 x i32> @v_and_or_v2i32_b(<2 x i32> inreg %a, <2 x i32> %b, <2 x i32> inreg %c) { ; VI-LABEL: v_and_or_v2i32_b: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_and_b32_e32 v1, s17, v1 ; VI-NEXT: v_and_b32_e32 v0, s16, v0 ; VI-NEXT: v_or_b32_e32 v1, s19, v1 ; VI-NEXT: v_or_b32_e32 v0, s18, v0 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_and_or_v2i32_b: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_and_b32_e32 v1, s17, v1 ; GFX9-NEXT: v_and_b32_e32 v0, s16, v0 ; GFX9-NEXT: v_or_b32_e32 v1, s19, v1 ; GFX9-NEXT: v_or_b32_e32 v0, s18, v0 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_and_or_v2i32_b: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-DAG: v_and_or_b32 v0, s{{[0-9]+}}, v0, s{{[0-9]+}} ; GFX10-DAG: v_and_or_b32 v1, s{{[0-9]+}}, v1, s{{[0-9]+}} ; GFX10-NEXT: s_setpc_b64 s[30:31] %x = and <2 x i32> %a, %b %result = or <2 x i32> %x, %c ret <2 x i32> %result } define <2 x i32> @v_and_or_v2i32_ab(<2 x i32> %a, <2 x i32> %b, <2 x i32> inreg %c) { ; VI-LABEL: v_and_or_v2i32_ab: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_and_b32_e32 v1, v1, v3 ; VI-NEXT: v_and_b32_e32 v0, v0, v2 ; VI-NEXT: v_or_b32_e32 v1, s17, v1 ; VI-NEXT: v_or_b32_e32 v0, s16, v0 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_and_or_v2i32_ab: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_and_or_b32 v1, v1, v3, s17 ; GFX9-NEXT: v_and_or_b32 v0, v0, v2, s16 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_and_or_v2i32_ab: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-DAG: v_and_or_b32 v1, v1, v3, {{s[0-9]+}} ; GFX10-DAG: v_and_or_b32 v0, v0, v2, {{s[0-9]+}} ; GFX10-NEXT: s_setpc_b64 s[30:31] %x = and <2 x i32> %a, %b %result = or <2 x i32> %x, %c ret <2 x i32> %result } define <2 x i32> @v_and_or_v2i32_const(<2 x i32> %a, <2 x i32> %b) { ; VI-LABEL: v_and_or_v2i32_const: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_and_b32_e32 v1, 16, v1 ; VI-NEXT: v_and_b32_e32 v0, 4, v0 ; VI-NEXT: v_or_b32_e32 v1, v1, v3 ; VI-NEXT: v_or_b32_e32 v0, v0, v2 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_and_or_v2i32_const: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_and_or_b32 v1, v1, 16, v3 ; GFX9-NEXT: v_and_or_b32 v0, v0, 4, v2 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_and_or_v2i32_const: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_and_or_b32 v0, v0, 4, v2 ; GFX10-NEXT: v_and_or_b32 v1, v1, 16, v3 ; GFX10-NEXT: s_setpc_b64 s[30:31] %x = and <2 x i32> %a, %result = or <2 x i32> %x, %b ret <2 x i32> %result } define <2 x i32> @v_and_or_v2i32_inline_const(<2 x i32> %a, <2 x i32> %b) { ; VI-LABEL: v_and_or_v2i32_inline_const: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_and_b32_e32 v1, 0x809, v1 ; VI-NEXT: v_and_b32_e32 v0, 0x808, v0 ; VI-NEXT: v_or_b32_e32 v1, v1, v3 ; VI-NEXT: v_or_b32_e32 v0, v0, v2 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_and_or_v2i32_inline_const: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: s_movk_i32 s4, 0x809 ; GFX9-NEXT: v_and_or_b32 v1, v1, s4, v3 ; GFX9-NEXT: s_movk_i32 s4, 0x808 ; GFX9-NEXT: v_and_or_b32 v0, v0, s4, v2 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_and_or_v2i32_inline_const: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_and_or_b32 v0, 0x808, v0, v2 ; GFX10-NEXT: v_and_or_b32 v1, 0x809, v1, v3 ; GFX10-NEXT: s_setpc_b64 s[30:31] %x = and <2 x i32> %a, %result = or <2 x i32> %x, %b ret <2 x i32> %result } define <2 x i32> @v_and_or_v2i32_inline_const_x2(<2 x i32> %a) { ; VI-LABEL: v_and_or_v2i32_inline_const_x2: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_and_b32_e32 v1, 0x809, v1 ; VI-NEXT: v_and_b32_e32 v0, 0x808, v0 ; VI-NEXT: v_or_b32_e32 v1, 16, v1 ; VI-NEXT: v_or_b32_e32 v0, 4, v0 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_and_or_v2i32_inline_const_x2: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_and_b32_e32 v1, 0x809, v1 ; GFX9-NEXT: v_and_b32_e32 v0, 0x808, v0 ; GFX9-NEXT: v_or_b32_e32 v1, 16, v1 ; GFX9-NEXT: v_or_b32_e32 v0, 4, v0 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_and_or_v2i32_inline_const_x2: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_and_or_b32 v0, 0x808, v0, 4 ; GFX10-NEXT: v_and_or_b32 v1, 0x809, v1, 16 ; GFX10-NEXT: s_setpc_b64 s[30:31] %x = and <2 x i32> %a, %result = or <2 x i32> %x, ret <2 x i32> %result } define <2 x i32> @v_and_or_v2i32_inline_const_x3(<2 x i32> %a) { ; VI-LABEL: v_and_or_v2i32_inline_const_x3: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_and_b32_e32 v1, 0x809, v1 ; VI-NEXT: v_and_b32_e32 v0, 0x808, v0 ; VI-NEXT: v_or_b32_e32 v1, 16, v1 ; VI-NEXT: v_or_b32_e32 v0, 0x81, v0 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_and_or_v2i32_inline_const_x3: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_and_b32_e32 v1, 0x809, v1 ; GFX9-NEXT: v_and_b32_e32 v0, 0x808, v0 ; GFX9-NEXT: v_or_b32_e32 v1, 16, v1 ; GFX9-NEXT: v_or_b32_e32 v0, 0x81, v0 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_and_or_v2i32_inline_const_x3: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_movk_i32 [[SR:s[0-9]+]], 0x808 ; GFX10-DAG: v_and_or_b32 v0, v0, [[SR]], 0x81 ; GFX10-DAG: v_and_or_b32 v1, 0x809, v1, 16 %x = and <2 x i32> %a, %result = or <2 x i32> %x, ret <2 x i32> %result } define <2 x i32> @v_and_or_v2i32_inline_const_x4(<2 x i32> %a) { ; VI-LABEL: v_and_or_v2i32_inline_const_x4: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_and_b32_e32 v1, 0x809, v1 ; VI-NEXT: v_and_b32_e32 v0, 0x808, v0 ; VI-NEXT: v_or_b32_e32 v1, 0x101, v1 ; VI-NEXT: v_or_b32_e32 v0, 0x81, v0 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_and_or_v2i32_inline_const_x4: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_and_b32_e32 v1, 0x809, v1 ; GFX9-NEXT: v_and_b32_e32 v0, 0x808, v0 ; GFX9-NEXT: v_or_b32_e32 v1, 0x101, v1 ; GFX9-NEXT: v_or_b32_e32 v0, 0x81, v0 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_and_or_v2i32_inline_const_x4: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-DAG: s_movk_i32 [[SR0:s[0-9]+]], 0x808 ; GFX10-DAG: s_movk_i32 [[SR1:s[0-9]+]], 0x809 ; GFX10-CHECK-NOT: {{.}} ; GFX10-DAG: v_and_or_b32 v0, v0, [[SR0]], 0x81 ; GFX10-DAG: v_and_or_b32 v1, v1, [[SR1]], 0x101 %x = and <2 x i32> %a, %result = or <2 x i32> %x, ret <2 x i32> %result } define <2 x i32> @v_and_or_v2i32_multi_use(<2 x i32> %a, <2 x i32> %b, <2 x i32> %c) { ; VI-LABEL: v_and_or_v2i32_multi_use: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_and_b32_e32 v1, v1, v3 ; VI-NEXT: v_and_b32_e32 v0, v0, v2 ; VI-NEXT: v_or_b32_e32 v2, v1, v5 ; VI-NEXT: v_or_b32_e32 v3, v0, v4 ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v3 ; VI-NEXT: v_add_u32_e32 v1, vcc, v1, v2 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_and_or_v2i32_multi_use: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_and_b32_e32 v1, v1, v3 ; GFX9-NEXT: v_and_b32_e32 v0, v0, v2 ; GFX9-NEXT: v_or_b32_e32 v2, v1, v5 ; GFX9-NEXT: v_or_b32_e32 v3, v0, v4 ; GFX9-NEXT: v_add_u32_e32 v0, v0, v3 ; GFX9-NEXT: v_add_u32_e32 v1, v1, v2 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_and_or_v2i32_multi_use: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_and_b32_e32 v0, v0, v2 ; GFX10-NEXT: v_and_b32_e32 v1, v1, v3 ; GFX10-NEXT: v_or_b32_e32 v2, v0, v4 ; GFX10-NEXT: v_or_b32_e32 v3, v1, v5 ; GFX10-NEXT: v_add_nc_u32_e32 v0, v0, v2 ; GFX10-NEXT: v_add_nc_u32_e32 v1, v1, v3 ; GFX10-NEXT: s_setpc_b64 s[30:31] %x = and <2 x i32> %a, %b %y = or <2 x i32> %x, %c %result = add <2 x i32> %x, %y ret <2 x i32> %result } define amdgpu_ps <2 x i32> @s_and_or_v2i32(<2 x i32> inreg %a, <2 x i32> inreg %b, <2 x i32> inreg %c) { ; VI-LABEL: s_and_or_v2i32: ; VI: ; %bb.0: ; VI-NEXT: s_and_b64 s[0:1], s[2:3], s[4:5] ; VI-NEXT: s_or_b64 s[0:1], s[0:1], s[6:7] ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_and_or_v2i32: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_and_b64 s[0:1], s[2:3], s[4:5] ; GFX9-NEXT: s_or_b64 s[0:1], s[0:1], s[6:7] ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: s_and_or_v2i32: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_and_b64 s[0:1], s[2:3], s[4:5] ; GFX10-NEXT: s_or_b64 s[0:1], s[0:1], s[6:7] ; GFX10-NEXT: ; return to shader part epilog %x = and <2 x i32> %a, %b %result = or <2 x i32> %x, %c ret <2 x i32> %result }